- This article is about video game. For the fourth Dragon Ball series, see Dragon Ball Super. For the Dragon Balls, see Super Dragon Ball.
Super Dragon Ball Z (超ドラゴンボールＺ Sūpā Doragon Bōru Zetto) is a cel-shaded 3D fighting video game, based on the manga and anime of Dragon Ball written by Akira Toriyama. It was originally released in Japanese (December 22, 2005) and European (2006) arcades running on System 246 hardware, and later for the PlayStation 2. The game was developed by , headed by Noritaka Funamizu (responsible in part for ). The game features 18 playable characters, destructible environments, and a game engine geared towards fans of more traditional fighting games.
The game's theme throughout its presentation is that of the Dragon Ball manga. Color schemes, art styles, and even loading screens are all nods to the original Japanese tankobōn run of the series. For example, Goku's gi is not the saturated orange seen in the TV series; images on the main menu are significant colored images from the manga; loading screens mirror the original Japanese tankobōn cover art; sound effects are written out during battle when an excessively-hard hit connects; etc.
A new form for Mecha Frieza was created for the home release of the game. This new version of Mecha Frieza was advertised as an "all-new character" and was referred to as Full Armor Mecha Frieza in promotional material. This updated design includes a large rocket-launcher on his right shoulder, packs of explosives on his belt, and razor explosives down the length of his tail. Despite popular opinion that Akira Toriyama designed Full Armor Mecha Frieza, there is actually very little evidence that this is true.
When the game was initially announced, all that had been released was a title, and primarily on English-language websites. A logo for the game was later released, which spelled out the title as 超ドラゴンボールＺ (Sūpā Doragon Bōru Zetto). However, the furigana below the 超 (chō) reads out スーパー (sūpā; or the English word "super"). Since furigana is intended to provide a pronunciation of the kanji, this would be the correct pronunciation. This parallels the phrase 超サイヤ人 (Sūpā Saiya-jin), in which the kanji 超 (chō) is written with furigana that directs the reader to pronounce the word as スーパー (Sūpā).
The official name of the game has since been written and literally spoken aloud within the game itself.
Shifting away from the gameplay of recent series such as the Budokai series and the Budokai Tenkaichi series, Super Dragon Ball Z brings its style back to a more traditional formula made famous with the Capcom, SNK, etc. games of the 1990s.
"Fireball motions" and their ilk provide the majority of special move inputs, along with "dial-a-combos" (as seen in Mortal Kombat 3 and the Tekken series) for closer, hand-to-hand combat. Some characters (Goku, Gohan, Vegeta, Trunks, etc.) have brief power-ups into Super Saiyan, Kaio-Ken, and other special forms, though these are all temporary. Characters have "super moves", throws, juggles, dashes, etc. that can trace their routes back to these earlier 1990s games.
A "survival" mode in which the player fights various opponents for as long as their health remains above zero. Battles all take place in the World Tournament ring (with the same background music each time), and last a single round. If the player wins the round, they play a "roulette"-style game in which their selection endows them with items such as additional experience, extra health, Dragon Balls, etc. If using a custom character, the player will gain experience. Also, if the player makes a near perfect to perfect win in less than 30 seconds for 5 matches and if he or she is still alive by the 9th and "final" warrior, he or she will engage in a double-or-nothing match with Majin Buu, Cyborg Frieza, Gohan, or Videl. However, this WILL NOT unlock them even if they have not been unlocked. They must be unlocked by a wish from the Dragon Balls.
A mode where the player can perfect their skills against a computer opponent of their customization (non-moving, responsive, etc.). Battles take place within Vegeta's training room of Dr. Brief's creation.
A standard two-player versus mode. Players may use either the default characters or their own custom versions from either memory card slot.
Upon collecting seven Dragon Balls with a custom character, the player may enter this mode to summon Shenron. The player may then wish for various items, such as additional attacks, unlockable characters, etc. After making a wish, the Dragon Balls disappear and must be recollected in another game mode.
Additional attacks that can be given to a custom character by wishing for it from Shenron include a rivals super (like the Kamehameha), Yamcha's super (Wolf Fang Fist), Tien Shinhan's super (Tri-Beam), or Nappa's super (Flame Pillar).
The player may set up "custom" characters to battle with. These characters will gain experience from fighting, which allows them to learn new special attacks, raise statistics, etc. There are 30 available slots for custom characters. Custom characters may be used in Original, Z Survivor, Training, Summon Shenron, and Versus modes.
A standard series of options menus that allows the player to control key assignments, volume levels, saving, narrating voice, loading, etc.
|Name||Playable Forms||Available at Start|
- World Martial Arts Tournament
- The Lookout/Sacred Land of Korin
- Eastern Capital
- Cell Ring
- Planet Namek
- King Kai's Planet
- King Yemma's Palace/Hell
The opening theme for the Japanese version is "Cha-La Head-Cha-La" (2005 version) performed by Hironobu Kageyama. This is a remix of the first Dragon Ball Z TV opening theme, released as a CD single in 2005 with variations of it and the second opening theme, "We Gotta Power", also included on the seven-track CD (Sony Music / Team Entertainment, KDSD-74). The song is replaced with an unnamed song in the American version.
The score of the game features at least two remixes of background music composed for the Dragon Ball Z TV series by Shunsuke Kikuchi. Other pieces are newly composed for this game. All pieces are upbeat, blippy-techno style.
As it would seem, Atari have made a few alterations to their North American version of this release. The opening song, "Cha-La Head-Cha-La (2005 ver.)" has been replaced with a techno instrumental similar to Bruce Faulconer's work. Also, the Japanese manga-style sound effects have been altered to an English translation, apparently to help with the translation of the game. Finally, there is no option for the Japanese voice actors, which completely contrasts the previous North American releases of Sparking!, Dragon Ball Z: Budokai 3 (GH), and even the 's Dragon Ball Z: Shin Budokai. The PAL version has the same opening song and manga-style sound effect translations as the US version, but alternatively retains the Japanese voice actors with no option to change to the English cast (similar to the release of the PAL version of Dragon Ball Z: Budokai).
However, there would seem to be one optional Japanese voice actor from Atari left in.is evidently one of the unlockable "Narration" voices for the game, even credited in the "Original Mode" ending sequence. Despite this, there is no slot for his voice in the unlockable Narrator wishes, so this may have just been left in by accident.
- Unlike the manga/anime, falling out of the World Tournament ring will not end the fight.
- The Namek Stage can be destroyed by Dragon Finishes.
- This is the only dubbed Dragon Ball game to have Videl not voiced by Kara Edwards, as she was unavailable to record. Brina Palencia voice matched her for the game.
- This is so far the only DBZ game to feature adult Chi-Chi in her bikini armor as an alt costume (complete with her helmet).
- Christopher Sabat is credited for voicing Cell in the game's instruction booklet, though the game's ending credits do correctly identify Dameon Clarke as the voice actor (albeit by his alias, Dartanian Nickleback).