Directory: Techniques → Offensive Techniques
Directory: Techniques → Defensive Techniques
Directory: Techniques → Supportive Techniques
A Super Attack is a type of special attack comprised of many techniques.
Overview[]
They are comprised of ki and Rush Attacks that certain characters use.
Video Game Appearances[]
In the Raging Blast series, including Dragon Ball Z: Ultimate Tenkaichi, they are a combination of Blast 1 and Blast 2 attacks from the Budokai Tenkaichi series. In the Budokai Tenkaichi series, there are Blast 1 attacks use blast stocks, while in Raging Blast games, they are all classified as supers, taking Ki. Also, blast stocks are needed to reach MAX Power, thus allowing to freely do so in the Raging Blast series.
Examples of Blast 1 type Super Attacks include the Wild Sense, Explosive Wave, and Instant Transmission. Examples of Blast 2 type Super Attacks include: Kamehameha, Genocide Breaker, and Infinite Break.
In the Xenoverse series, Super Attacks are known as Super Skills and are classified by type (Strike for Rush Attacks, Ki Blast for Energy Attacks, Power Up for Fighting Poses and Power Up techniques, Transformation for the Kaio-ken skills (Xenoverse only), and Other for Movement/Supportive/Misc. techniques). The Future Warrior and Future Warrior (Xenoverse 2) have 4 skill slots for equipping Super Skills.
While most video game's classify techniques as Super or Ultimate Attacks, some games such as Dragon Ball Fusions do not as all attack techniques (save for standard melee and ki blasts, Zenkai Attack, and Five-Way/Ultra Fusion) are classified as Special Moves.
In Dragon Ball Heroes and Super Dragon Ball Heroes: World Mission, Super Attacks are powerful techniques that can be used during the user's Attack Phase after winning Charge Impact. Most Super Attacks require a certain amount of Hero Energy to perform indicated by the number the character's card. Certain abilities, CAA/TAA Special Ability effects, Ultimate Units, and Giant or Special type characters can utilize their Super Attack regardless of Hero Energy requirements. Some Ultimate Unit effects can seal the user's Super Attack preventing them from being used temporarily though certain abilities can protect the user from having their Super Attack sealed.
In World Mission, there are Super Attack Accessories which can be used to add certain Super Attacks to a custom card via Card Creation or equipped to any non-Special type card in a custom deck. When equipped to a custom card, the player chooses how much Hero Energy is required though Super Attacks power is based upon how much energy is required thus decreasing the Hero Energy required makes the attack weaker while increasing it boosts the base power of the Super Attack. Equipping Super Attack Accessories via Custom Deck replaces the card's default Super Attack any characters who can perform their Super Attack after winning the CI will be able to fire their Super Attacks one after the other. Characters that are stunned are unable to attack or perform Super Attacks. The Hero Avatars can learn Super Attacks via either a wish to Super Shenron or by increasing their Camaraderie Lvl with a specific character. Playable Allies learn Super Attacks as they reach a certain Bond Lvl.
In Dragon Ball Legends, Super Attacks are known as Special Move Arts which can be activated by selecting a Special Move Arts Card which are drawn randomly or drawn due to the effects of certain abilities (Main or Unique) or by certain Special Quirk Skill Arts.