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Hero Town (ヒーロータウン) is a town on Earth in Universe 7 that appears in Super Dragon Ball Heroes: World Mission and Dragon Ball Z: Dokkan Battle.


Promotional Artwork of Hero Town's defenders from "the menace", the Dragon Ball Heroes team from World Mission

Hero Town is located on Earth in the real world of Dragon Ball, though it also appears as a battle stage in the game world of Super Dragon Ball Heroes.

Due to the popularity of Super Dragon Ball Heroes in Hero Town, SDBH characters such as Xeno Trunks, Xeno Goku, Xeno Vegeta, and Cooler are famous among the town's general population though the ability to utilize ki manipulation in the real world by the town's Earthling inhabitants is pretty rare. Most of the town's inhabitants are part of the SDBH community which includes SDBH Players, fans of SDBH, and those that cater to needs of SDBH Players.

Its population consists primarily of Human-type Earthlings though it has a small population of robots and the Super Hero Robo is a robotic Machine Mutant copy of Giru created by the Capsule Corporation. However recently a Earthling/Saiyan hybrid descendant of Goku's named Beat (who at the time of his move is unaware of his relation to his idol) moved to Hero Town.

Due to the recent game world anomalies created by "the menace", Hero Town ends up experiencing odd occurrences such as game world characters escaping into the real world due to tears in space connecting the town to the game world and disappearances of several local kids. Fortunately the Time Patrol sets up the Dragon Ball Heroes a team of Hero Switch-compatible SDBH Players formed by Great Saiyaman 3 to combat the anomalies created by "the menace" and in time they effectively become its protectors as anomalies begin to threaten the town itself.


World Mission

The main Earthling protagonist of World Mission, Beat only recently moved to Hero Town.

After watching a battle between Note and Froze at the Hero Stadium via the big screen located on the Hero Tower, Beat decides to check out the Hero Stadium. At the Hero Stadium, Beat learns they are holding Exhibition Matches open to all SDBH players. Beat decides it's a good place as any to start playing so he goes to register.

Moden, the Hero Stadium Clerk who registers Beat's name, Hero Avatar, and provides him with a selection of cards for his first SDBH match in World Mission

After giving the stadium's clerk Moden his name and selecting both his Hero Avatar's Race and selecting some cards from among those provided by Moden to newbie players like Beat. Beat easily wins his first SDBH match against Yuto. Unbeknownst to him, a mysterious figure has been observing his progress and approaches Beat. The figure turns out to be Great Saiyaman 3 a famous pro SDBH player and local celebrity among the inhabitants of Hero Town. Great Saiyaman 3 challenges Beat to a match offering to give him pointers due to Beat's relative inexperience so they can have a fair fight. Beat is a quick learner and manages to defeat Great Saiyaman 3, but before Great Saiyaman 3 can fight seriously, there is a commotion going on outside and Great Saiyaman 3 sensing a powerful ki signature leaves abruptly to deal with it. Beat out of curiosity follows Great Saiyaman 3 outside.

Final Form Cooler finds himself in Hero Town after escaping the game world in World Mission

Outside the stadium, Cooler finds himself in Hero Town wondering why their are some many people around referring to them derogatorily as mere "flies". Chamile and Mint mistakenly assume Cooler is just a really good cosplayer. Before Chamile can approach Cooler to take a picture, Great Saiyaman 3 arrives and asks what he's doing in Hero Town. Cooler recognizing Great Saiyaman 3 has a higher power level that the others says that he might be able to provide him with a decent fight and attacks catching Great Saiyaman 3 off guard. Cooler mocks Great Saiyaman 3 just as Beat arrives outside. Beat quickly realizes that Cooler is the real deal and not some cosplayer as Great Saiyaman 3 orders him to flee. Cooler is impressed that Beat had heard of him after overhearing the boy mean his name and attacks him with a simple Ki Blast. However astonishingly, Beat guards against the attack and subconsciously cancels it using his ki via pure survival instinct to the shock of both Cooler and Great Saiyaman 3. Cooler tries to punch Beat but Great Saiyaman 3 blocks his fist using his sword and quickly defeats him using Burning Slash killing him and putting an end to the threat he posed to Hero Town and its citizens. Chamile and Mint assume the fight was just Great Saiyaman 3, Beat, and the Cooler "cosplayer" were LARPing to put on a show oblivious to the danger they were in.

Great Saiyaman 3 defending Beat from Cooler's punch in World Mission

Great Saiyaman 3 takes Beat somewhere quiet where they can talk privately. Great Saiyaman 3 reveals that the Cooler they fought was an enemy that escaped from the game world of SDBH due to an anomaly created by "the menace". Great Saiyaman 3 explains that he has been looking for talented SDBH players to assist him in investigating the anomaly to prevent further enemies from escaping into the real world. He offers Beat the chance to join him as Beat is not only a naturally gifted player despite being a newbie but can also utilize ki manipulation in the real world, though Beat admits he is confused by said ability and has no idea how he did it. Beat agrees and Great Saiyaman 3 gives Beat a map to the location of the Hero Lab. After exploring the town a bit, Beat uses the map which leads him to the Hero Tower much to his confusion. Inside the tower, Beat encounters the Tower's twin security guards Kang and Kong who reveal that the Hero Lab's existence is a secret before telling him that Great Saiyaman 3 told them he was coming and guide him to the Hero Lab's hidden location within Hero Tower.

Inside the lab, Beat meets Note now wearing a yellow jacket with a Capsule Corp logo. After explaining how everyone in Hero Town refers to Great Saiyaman 3 by either his nickname Hero Master or simply Master. Eventually Great Saiyaman 3 shows up and Note admonishes him for being late. He apologizes as he was looking out for further incursions by game world enemies or signs of the menace. Great Saiyaman 3 explains that he had recruited both of them due to their talent as players and that their mission is to investigate and resolve any alterations to the game's timeline by the anomalies otherwise the game world will collapse allowing game world enemies like Cooler to enter the real world. He explains that the menace is using the anomalies to gather battle data for nefarious purposes. Both Note and Beat agree to help him fight against the menace to ensure everyone can continue to enjoy playing SDBH. Great Saiyaman 3 gives them their Hero Switches that will allow them to enter the game world physically to investigate and also gives Beat a red jacket like Note's which he reveals is the team's official uniform. After learning Beat is a talented beginner, Note challenges him to a SDBH match to see what he's capable of. Though Great Saiyaman 3 initially protests, Note and Beat convince him to let them fight. However Great Saiyaman 3 suggests they use the Hero Switch go into the game world to fight to test out the Hero Switch and get to know each other's fighting style by fighting as a team building exercise. Before they enter the game world, Note suggests Beat talk to the robot Lulu to take on some tutorial missions due to his inexperience.

While Note and Beat are in the game world, Great Saiyaman 3 observes and communicates with them from the Hero Lab.

Hero Town in Danger!

The Villainous Mode empowered Dabura, Spopovich, and Yamu invade Hero Town in World Mission

In Chapter 2, Sub Chapter 2: "Hero Town in Danger!", after Great Saiyaman 3 introduces the team to the team's technician Leggings who introduces them to her assistant Anne, they hear a commotion outside and fear another incursion by escaped game world enemies. Sure enough they find Dabura, Spopovich, Yamu empowered by Villainous Mode. Dabura fires Ki Blasts as bystanders Roche and Chamille flee for their lives. Fortunately, the DBH Team arrives on the scene allowing Roche and Chamile to flee to safety.

As the only DBH team member capable of fighting in the real world Great Saiyaman 3 confronts Dark Dabura, Dark Spopovich, and Dark Yamu as Beat and Note watch. Dark Dabura has come to the real world after his underlings detect Beat and Note's power which has skyrocketed due to their battles in the game world and they are unable to suppress it like Great Saiyaman 3. Great Saiyaman 3 defeats the villains and it seems like he will win but Dark Dabura is actually holding back and has Dark Spopovich and Dark Yamu uses Majin Buu Resurrection to incapacitate and steal Great Saiyaman 3's energy before fleeing back to the game world through a tear in space.

With Great Saiyaman 3 sidelined due to needing to recover from having his energy drained, he tasks Beat and Note with scouting Hero Switch-compatible recruits using their Hero Switches to detect those who are Hero Switch-compatible. This leads to their recruitment of Froze, a local pro like Note who has an affinity for Frieza Race cards and is also a fan of the Hero Master.

If Beat accesses the first mission in the Chapter's extra dimensional space, he and Note will decide to chase after Dark Dabura and his underlings through the tear in space with the Hero Master's blessing. In the game world they assist Tapion and Minotia combat Hoi's alliance with Dabura, Pui Pui, Spopovich, and Yamu of the Organization of Babidi to release Hirudegarn in exchange for gathering energy to revive Majin Buu. Hirudegarn is destroyed within the game world through Dabura, Spopovich, and Yamu escape with Hoi left alive though his ambitions dashed. After bidding Tapion and Minotia farwell with Note brought to tears after getting to see an emotionally touching alternate future where Minotia survived to live in peace with Tapion.

After recruiting Froze, Bocacchi and Yuto who have been following Beat and Note after overhearing that they were taking Froze to meet the Hero Master, manage to get past Kang and Kong to enter the Hero Lab. Though Kang and Kong attempt to remove them from the building, the Hero Master seeing they have something important to talk to him about tells them it won't be necessary.

The boys explain that an SDBH Player named Nim and several other kids have recently gone missing. Beat and Note suspect an anomaly though keep it to themselves and create a cover story that it may be connected to recent attacks by rampaging cosplayers (inspired by the incident with Cooler). Great Saiyaman 3, Beat, Note, and Froze agree to look into it and see if they can find Nim and the other missing kids.

An Unthinkable Appearance

Beat, Note, and Froze find a tear in space in town that sucks them into Age 764 of the game world timeline shortly before Mecha Frieza and King Cold's arrival. There they encounter a SDBH Player from Hero Town who ended up getting sucked in as well though he retains his normal Earthling form due to lacking a Hero Switch which automatically transforms Beat, Note, and Froze into their Hero Avatars upon entering the game world from either the Hero Lab or tear in space. Unfortunately they are interrupted by Dodoria and Zarbon who invade the planet under Frieza's orders to locate the Dragon Balls due to an anomaly. The DBH Team kill them and ask the SDBH Player they just met his name and he reveals his name is Kagyu to their disappointment as it means Nim is still missing. However finding Kagyu gives them some hope that they may find Nim eventually and Beat's Hero Switch detects Kagyu is Hero Switch-compatible causing them to ask him to join the team which he agrees to. Great Saiyaman 3 explains how to use their Hero Switches to transport Kagyu with them back to the Hero Lab due to his lack of a Hero Switch of his own with him comparing the process to Goku's ability to teleport people with him using Instant Transmission. Froze opts to be the one to transport Kagyu to the Hero Lab as Beat and Note realize Mecha Frieza and King Cold are about to show up and decides its best they go as they are more experienced fighting villains even more powerful than Mecha Frieza and his father.

Due to the anomaly Future Trunks is a no show, leaving Beat and Note forced to contend not only with Mecha Frieza and Cold, but another anomalous Frieza who was the one that sent the anomalous Dodoria and Zarbon to Earth and never encountered Goku but joins forces with Mecha Frieza upon learning of the Super Saiyan that defeated him. Eventually, Froze and Kagyu return with Kagyu in the form of his Namekian Berserker Avatar just in time to join in a fight against Mecha Frieza, King Cold, Anomalous Frieza, and his Ginyu Force. Eventually Goku (Yardrat Outfit) and the game world Z Warriors arrive to join the fight and ultimately the anomalous Frieza is the last villain standing. Vegeta wants the satisfaction to finish him off but Goku gives Frieza the chance to leave with Froze trying to convince him to listen to reason but Frieza attempts to kill the Frieza Clan Hero. Fortunately, Goku and Beat each fire a Kamehameha at the same time resulting in the Ancestor-Descendant Kamehameha (as unknown to Goku or Beat himself the boy is a descendant of the real world Goku) which kills the anomalous Frieza. Vegeta is angry they stole his kill but Goku and Beat claim it was a spontaneous reaction to Froze being in danger. The DBH Team return to the Hero Lab, though Froze is shaken by almost being killed by Frieza whom he respects. Great Saiyaman 3 tells the others to give Froze some space.

Great Saiyaman 4

In Chapter 3, Sub Chapter 1: "Great Saiyaman 4", Beat watches helplessly as Dark Spopovich and Dark Yamu return to launch a more devastating attack on Hero Town. He watches Lody get caught in the crossfire before managing to escape while the duo are talking and Beat takes the opportunity to flee back to the Hero Lab, hoping that Great Saiyaman 3 might know of a way for the rest of DBH Team to fight back.

In the Hero Lab, the Hero Master, Note, Froze, and Kagyu are watching news of the attack with the Hero Stadium Announcer reporting on it. They are glad Beat is safe and the Hero Master reveals they are targeting SDBH Players to keep the team from expanding their ranks further. Beat, Note, Froze, and Kagyu want to fight back and eventually the Hero Master agrees summoning Leggings and Anne. The Hero Master, Leggings, and Anne explain that Leggings has developed a new feature that allows the user to tap into their latent power to manifest game world abilities in the real world. After she and Leggings install the new switch that activates the new feature, Anne tells them how to flip the switch to activate it. Beat, Note, Froze, and Kagyu all activate the function together causing them to take on the form of their Hero Avatars in the real world. However Beat asks if he can have a suit like the Hero Master's saying it would be an honor. The Hero Master gives Leggings permission to tell Beat and the others about the built-in suit materialization function of the Hero Switch which Leggings intended to be used by the team from the get go but Anne and Great Saiyaman 3 stopped her as they are not very fond of the design as Beat and Leggings (Great Saiyaman 3 wears his primarily to conceal his identity). Leggings tells Beat how to activate the feature and he materializes a smaller fitting swordless version of the suit. Leggings gives Beat the name Great Saiyaman 4 which he accepts. Note however questions Beat's idea of what is "cool" indicating she is not a fan of the suit design. Save for Beat, the others elect to use their Hero Avatars instead of materializing their own versions of the suit.

With their newfound power to fight in the real world, the team sets out with the Hero Master to confront the Organization of Babidi's invasion. They find Dark Dabura has joined his underlings to lead them in the attack. Great Saiyaman 3, Great Saiyaman 4, Note, Froze, and Kagyu arrive to confront them. Dark Dabura is reminded of his previous defeat and notes they're ability to talk back has improved but is confident he can defeat them despite the addition of Froze and Kagyu to their ranks. However he is defeated leaving the DBH Team to split up to take down Dark Spopovich and Dark Yamu with Beat going after Yamu.

Eventually they hear a voice lamenting Dabura's failure stating he hoped he was more than a errand boy for collecting energy. The voice comes from a Majin Hero who appears before the team. The Majin Hero introduces himself as Kabra, a name which Note recognizes as being a SDBH Player due to her keeping taps on the names of potential rivals. The DBH Team can't understand his motives for attacking Hero Town.

Kabra however contradicts himself by claiming he does want to destroy Hero Town or hurt anyone before stating he does intend to do just that. The team notice his odd behavior and eventually they find a Majin mark on his head tentacle revealing Kabra is under Babidi's influence explaining his contradictory behavior and statements. Determined to free Kabra, the Great Saiyaman 3 suggests if they defeat him the spell might weaken enough for Kabra to break free.

They manage to defeat Kabra and Babidi's hold on him weakens. Babidi complains he hasn't had this much trouble since Vegeta before revealing himself to the team. Babidi reveals that he has already acquired enough energy to free Majin Buu and summons forth Kid Buu. Great Saiyaman 3 says its likely an effect of the anomaly and tasks his team with destroying the original Majin Buu. Though Babidi is confident, the DBH Team manage to completely destroy Kid Buu, to Babidi utter shock. Great Saiyaman 4 takes the opportunity to kill Babidi with a Ki Blast which frees Kabra. Kabra reverts back to his human form indicating Babidi's magic was responsible for him taking the form of his Hero Avatar.

Kabra remembers what he did while under Babidi's control and is remorseful. The DBH Team discover he is Hero Switch-compatible and convince him to join them both as a form of atonement and due to the fact that his compatibilty makes him a target thus it would be safer if he stuck with them. Great Saiyaman 3 receives a message from Leggings who informs them another area is under attack and the town can't take much more than this. Great Saiyaman 3 says he's sensing a great amount of Ki too and orders his team to move out.

Super Boss - I'm a Robber Now?!

Great Saiyaman 3 contacts Great Saiyaman 4 to inform him there has been an incident. Great Saiyaman 4 asks if an anomaly is involved but the Hero Master doesn't know the details and sends him to investigation. Great Saiyaman 4 finds Incha, Maline, Tour, Mint, and Chamile standing outside the Gacha Shop. However before he can investigate he is stopped by Great Saiyaman 2. She reveals there was a robbery at the Gacha Shop, though the robber was caught and on his way to the slammer however she believes the robber had accomplices and reveals she and Great Saiyaman split up to look for them. Unfortunately, she ends up suspecting Great Saiyaman 4. He tries to explain but when he mentions his Master, the name sounds like a crime boss to Great Saiyaman 2. Great Saiyaman 4 tries to explain Great Saiyaman 3 is a hero, though Great Saiyaman 2 is shocked there is a third Saiyaman. Great Saiyaman 4 notes he's technically the fourth but she doesn't believe him and thinks he's making it up. Realizing he's made her too angry to listen to reason, he flees though this only convinces her of his guilt.

He manages to run into Great Saiyaman 3 but Great Saiyaman 2 catches up to him and to make the situation worse, Great Saiyaman appears standing on a nearby rooftop. He admits Great Saiyaman 3's costume is rad but like his partner believes he is a criminal using the Saiyaman name for evil. Great Saiyaman 3 realizes they aren't going to listen and decides they have no choice but to fight.

Great Saiyaman 3 & 4 defeat the Saiya Squad, though Great Saiyaman senses their Ki is too pure to be evil. Great Saiyaman 3 & 4 are relieved the misunderstanding has been cleared up. Great Saiyaman notes Great Saiyaman 3's ki feels familiar though he laughs it off saying he just has that kind of ki and Great Saiyaman says its just a feeling anyway. Great Saiyaman 2 apologies for her mistake though Great Saiyaman 3 & 4 forgive her and Great Saiyaman 4 notes it was an honor to be able to fight one of his favorite Heroes, Great Saiyaman. The Saiya Squad suggest the form a new alliance of Saiyamen and Great Saiyaman gives them the cue to join him and his partner in a team pose. Though both Great Saiyaman 3 & 4 question if it is really necessary they humor the Saiya Squad with Great Saiyaman 4 joining in enthusiastically while Great Saiyaman 3 finds it more awkward than Buu trying to ice skate.

Chapter 3, Sub Chapter 1 Extra Dimensional Space

Alternatively, in the Chapter's extra dimensional space leads deeper into the anomaly effecting Hero Town, resulting in the conflict with Babidi playing out slightly differently. Babidi appears like before but reveals he has summoned three Majin Buus from the sealed ball and summons Neko Majin Z, Neko Majin Mike, and Neko Majin Mix instead of an incarnation of Majin Buu. Great Saiyaman 3 notes since this Babidi hasn't seen Buu, he mistakenly assumed the three Neko Majin were all Majin Buu. Seeing the beat up Kabra, Z and his two friends decide to play along believing they are helping Kabra out, unaware he has been brainwashed. After losing their first bout, Z transforms into his Super Neko Majin causing some of the DBH Team to fear he went Super Saiyan, before he angrily reveals he's a Super Neko Majin. The fight against Super Neko Majin Z, Neko Majin Mike, and Neko Majin Mix drags on. Realizing it will be an uphill battle, the DBH Team come up with a plan to get Babidi to join the fight and trick Z into forcing him to join the battle with Z ignoring Babidi's objections.

This gives Great Saiyaman 4 the opportunity to finally kill Babidi with an energy wave, freeing Kabra. Z, Mike, and Mix realize they were trying to help Kabra and part ways with the DBH Team as friends before returning to the game world.

Sealas Arrives!

After the defeat of Babidi, the DBH Team heads out to deal with the attack Leggings informed them about. Meanwhile at the Time Nest, Chronoa who has been observing the recent attacks in the real world decides that Great Saiyaman 3 and his team may require backup from the Time Patrol. She recruits Xeno Goku and Xeno Vegeta to take on this important mission. Xeno Vegeta is impatient and wants to head off into battle, though she tells him he's not going until he and Xeno Goku put on their Time Patrol uniforms that she has for them. Xeno Goku convinces him they might as well do as she says and they put on their uniforms. Xeno Goku notes it feels weird wearing an outfit different from his normal Turtle Hermit Gi while Xeno Vegeta has no complaint about his new Time Patrol Battle Armor as it is only slightly different from the Battle Armor made by his wife that he normally wears and says he's tired of listening to Chronoa's prattle and suggests they set out. Chronoa agrees and prepares to transport them to Hero Town hoping the DBH Team can hold out until she arrives with the Time Patrol's "big guns", Xeno Goku and Xeno Vegeta.

Meanwhile back in Hero Town Chapter 3, Sub Chapter 2: "Sealas Arrives!" begins with Great Saiyaman 3 & 4, Note, Froze, Kagyu, and their new teammate Kabra confronting the new invaders, who turn out to be Frieza (Final Form) and Cell (Perfect). They discover that the Frieza invading Hero Town was the Anomalous Frieza killed by Beat & Goku in the anomaly within Age 764 who due to another anomaly has been revived allowing him to seek his revenge on the Dragon Ball Heroes team, teaming up with Cell who simply wishes to test the power of his Perfect form, though he laments Goku's absence.

Great Saiyaman 3 wishes he could help his team, but notes he still hasn't fully recovered from having his energy drained by Dabura's underlings forcing him to leave it to the Heroes, though the newbie Kabra is intimidated by the prospect of facing against bruisers like Frieza and Cell.

During the first battle against the villains, Cell gives birth to some Cell Juniors to act as Cell and Frieza's teammates. The Heroes ultimately manage to kill the Cell Juniors, though Frieza and Cell decide to get serious with Frieza powering up to his 100% Full Power while Cell transforms into his Super Perfect Form.

Despite the Heroes best efforts, the fatigue from all the consecutive battles starts to hit them hard, while Cell and Frieza are still in relatively good shape. Unable to standby, Great Saiyaman 3 joins the fight despite having not fully recovered, though is confident he and the Heroes as a team can handle them together.

Sure enough they manage to defeat the two and Great Saiyaman 3 tries to finish them off with a Ki Blast, but something shields Frieza and Cell from the blast.

Suddenly, "the menace" himself Sealas emerges from a wormhole revealing himself to the Heroes. The Heroes ask who he is and Great Saiyaman 3 identifies him as Sealas, the menace behind the anomalies. After Sealas compares his cause to the Heroes own, Great Saiyaman 3 says his reasoning is twisted and that they will put a stop to his evil. Sealas complements their strength, before revealing his A.I. companion whom he dubs Ahms. Sealas then creates another anomaly to power up Frieza and Cell who transform into Golden Frieza and Cell X respectively.

However the Heroes manage to overcome the pair once more, only to discover that it part of was Sealas' plan all along as he sought have Ahms record their data and absorb the villain's physical bodies. Frieza curses Sealas using him as he and Cell are absorbed, causing Ahms to take on his Second Form which is a mixture of Ahms, Frieza, and Cell appearance.


Dragon Ball Heroes (Resident Time Patrollers)
  • Leggings (Capsule Corp. Scientist/DBH Team Hero Lab Head Technician/Great Saiyaman 3 & 4 Suit Designer)
  • Xeno Trunks/Great Saiyaman 3 (Elite Time Patroller/Supreme Kai of Time's Apprentice/Hero Master/Local Celebrity/DBH Team Leader/Local Superhero)
  • Beat/Great Saiyaman 4 (New Kid in Town/Newbie SDBH Player/DBH Team Member recruited by Great Saiyaman 3 after a conflict with game world Cooler/Local Superhero/Descendant of Goku)
  • Note (Local Pro SDBH Player/Saiyan Heroine User/DBH Team Member recruited by Great Saiyaman 3 before meeting Beat)
  • Froze (Local SDBH Player/Frieza Clan Hero User/DBH Team Member who was scouted by Beat and Note after they found he was Hero Switch-compatible)
  • Kagyu (Local SDBH Player/Namekian Berserker User/DBH Team Member who joined after being rescued from the game world's Age 764 where he accidentally ended up after sucked into an tear in space)
  • Kabra (Local SDBH Player/Majin Hero User/DBH Team Member who joined to atone for his attack on Hero Town while under the effects of Babidi's Manipulation Sorcery)
  • Chamel (Dark Demon God Hero User/DBH Team Member)
  • Zen (Supreme Kai Hero User/DBH Team Member)
  • Nim (Local SDBH Player/Android Hero User/DBH Team Member)
DBH Team Support Staff
  • Anne (Hero Lab Assistant Technican)
  • Kang (Hero Tower & Hero Lab Security Guard, Kong's distant relative/clansman)
  • Kong (Hero Tower & Hero Lab Security Guard, Kang's distant relative/clansman)
  • Battle Navigator Kaisei (Battle Center Battle Navigator)
  • Bocacchi (Local Novice SDBH Player/Hero Master Fanboy/Roche's Yonger Brother)
  • Chamile (Local SDBH Player)
  • Incha (Gacha Shop Proprietor)
  • Lody (Local Novice SDBH Player/Hero Master Fangirl)
  • Maline (Accessory Shop Proprietor/Tour's Sister)
  • Mint (Local SDBH Player/Supreme Kai Avatar User)
  • Roche (SDBH Fangirl/Bocacchi's Elder Sister/Hero Stadium Spectator)
  • Tour (Creation Shop Proprietor/Maline's Brother)
  • Yuto (Local Novice SDBH Player/Beat's first SDBH opponent)
Unseen Civilians
  • Nim's Mother (mentioned by Yuto and Bocacchi while informing the DBH Team that Nim is missing)
  • Yuto's Mother (mentioned by Yuto while talking to Beat)
Hero Stadium Personnel
  • Announcer (Hero Stadium Event Announcer/Hero Town News Reporter)
  • Moden (Hero Stadium Receptionist/Hero Stadium Tournament Announcer)
  • Mr. Satanman (Hero Stadium's Mr. Satan Mascot/SDBH Information Guide)
  • Lulu (Hero Lab Robot/Tutorial & Puzzle Mission Host)
  • Moll (Hero Lab Robot/Charge Impact & Universal Roulette Host)
  • Rill (Capsule Corp Item Shop Robotic Clerk)
  • Super Hero Robo (Beat's personal SDBH Hero Robo obtained from Lulu/Capsule Corporation Machine Mutant)
  • Zaus (Robot Dinosaur/Historian)

Game World Escapees

Real World DB Visitors

Time Patrol
The Menace


Hero Stadium

Promotional Artwork of Beat playing SDBH in the Hero Stadium from World Mission

A large stadium with advanced holographic projection machines that allow one to play Super Dragon Ball Heroes though the player's require SDBH cards to play. Moden works here as a receptionist and SDBH tournament announcer, while Annoucer acts as the official Announcer for special events such as Exhibition Matches. Mr. Satanman is the Hero Stadium's Mr. Satan inspired Mascot who provides SDBH players with information on various SDBH topics and can often be found outside near the stadium's entrance. During Exhibition Matches open to all players, new players without a registered Hero Avatar or Cards can select their Hero Avatar race and are given the ability to select 7 cards out of the selection of cards provided by the staff which the player can keep (however the player has no control over which cards Beat picks as he does so automatically as the battles that follow are simply tutorials) and use during their exhibition match. Beat fights his first battle against Yuto here and fights his second SDBH battle against Great Saiyaman 3 after he challenges Beat.

Froze & Note preparing to use the Hero Stadium's Super Dragon Ball Heroes machines in World Mission

The Hero Stadium holds Tournaments which Beat can register in by speaking to Moden after Chapter 1. Roche often hangs out here due to her love of watching SDBH matches. If Beat wins the S Rank Tournament, he can face off against Great Saiyaman 3 in a Secret Tournament Match. However Great Saiyaman 3's deck changes each time Beat takes part. Winning the secret match will reward Beat with a lot of Zeni.

In Chapter 2, Sub Chapter 2: "Hero Town in Danger!", Beat and Note decide to check the Stadium for Hero Switch-compatible SDBH players. There they find Froze having a match against Lody as Bocacchi and Yuto watch. Froze defeats Lody and Beat's Hero Switch detects Froze is Hero Switch-compatible. Beat approaches Froze and the two strike up a conversation with Froze revealing his deck is made entirely of Frieza cards and reveals he understands Froze's affinity for Frieza cards as Beat himself has an affinity for Goku cards. The two decide to have a match and Beat wins. Afterwards Beat and Note approach Froze to ask him to join the Dragon Ball Heroes team.

It is located in the northwest portion of town.

Hero Tower

A large tower located in the northern part of the town between the Hero Stadium and Battle Center. The twin security guards Kang and Kong stand guard over the tower. Outside the tower has a large video monitor that Beat sees a SDBH match between Note and Froze on it at the start of the game that inspires him to visit the Hero Stadium where he starts playing SDBH.

Hero Lab

A secret laboratory hidden inside the Hero Tower created by Leggings, Anne, and Great Saiyaman 3 using data obtained from a scientific expedition into the game world of SDBH World Mission and acts as the Headquarters for the Time Patrol and its Dragon Ball Heroes team. Due to the nature of their work, lab's existence is hidden from the general public, which is revealed to Beat by Kang and Kong when he comes to see the Hero Master in the Hero Lab. Kang and Kong are responsible for keeping civilians out of the lab, though they direct Beat to it due to the Hero Master informing them about Beat and during Chapter 2, Sub Chapter 2: "Hero Town in Danger!", Great Saiyaman 3 allows Bocacchi and Yuto to stay after they follow Beat, Note, and Froze to the lab as he felt they have an important reason and they inform him of the disappearance of Nim and other local kids which Beat and Note suspect is due to an anomaly, though they play ignorant and create a cover story about rampaging cosplayers to cover up the incursions by game world enemies caused by game anomalies. Great Saiyaman 3 and his team agree to look into it and the boys leave confident the Hero Master, Beat, Note, and Froze will find Nim and the other missing kids.

After Beat joins the Dragon Ball Heroes team, he can find the robots Lulu and Moll here. Lulu gives Tutorial and Puzzle Missions which Beat can play to learn and practice various aspects of the SDBH game. Completing them will reward him with accessories. Moll runs two minigames (Charge Impact Challenge & Universal Roulette) that Beat can pay Zeni to play for the chance to win items. Additionally the story mode selection screen can accessed by interacting with the pad in the center of the room which the DBH Team stands on when they use their Hero Switches to enter the game world (unless they access it through a tear in space during certain parts of the story).

After meeting Beat and Note during the intro cutscene for "Hero Town in Danger!", Leggings and Anne can be found in the lab.

After the Time Patrol becomes involved with aiding the DBH Team against Sealas and Ahms, they use the Hero Lab as a field headquarters as Great Saiyaman 3 is revealed to be an undercover Xeno Trunks who has been investigating the anomalies in the SDBH game world after his and Chronoa's encounter with the rogue Patroller Sealas in the Time Nest during the game's opening anime cutscene.

Battle Center

A facility where SDBH players can play online against players from all over the world. Mint reveals she often visits the Battle Center to play against friends that live outside Hero Town. Entering the building gives the player access to Online Battles though an internet connection is required to play online. Battle Navigator Kaisei runs the facility which features a statue of Goku creating a Spirit Bomb on top. It is located in the northeast portion of town.

Accessory Shop

A shop owned and run by Maline which sells Accessories that can be equipped to any card in a Custom Deck that is not a Special Type and can be used to give Custom Cards their default Super Attack, Abilities, CAA Special Ability, and Ultimate Unit depending on the accessory in question. Her shop's location next-door to her brother Tour's Shop likely explains why his shop doesn't sell Accessories due to it creating competition and the fact that Accessories are not used exclusively for Card Creation. The shop's inventory increases through story progression.

In addition to being next-door to Tour's shop, her shop is next-door to Hero Town's Capsule Corp. office building. The CC office building can be easily noticed by its sign advertising Dabura Cookies.

Creation Shop

A shop owned and run by Tour which sells materials for Card Creation (save for Accessories). His shop is conveniently located next to Maline's Accessory Shop. The shop's inventory increases through story progression.

Gacha Shop

A shop owned and run by Incha which has Gacha Machines where SDBH Players can win Cards using Gacha Tickets or Zeni to play Accessory Gacha. Before Chapter 1, Sub Chapter 2, Beat can visit this shop and take part in a special promotion where Incha gives him 10 Normal Tickets and 1 Rare Ticket for Card Gacha allowing him to start collecting more cards for his deck. Afterwards he can acquire more tickets by playing different modes.

Additionally if he receives a Duplicate Card it will automatically be converted into a number of Ticket Pieces which can be traded for Normal or Rare Tickets. 10 Ticket Pieces for 1 Normal Ticket and 50 Ticket Pieces for 1 Rare Ticket.

In the Character 3, Sub Chapter 1 Super Boss Mission: "I'm a Robber Now?!", the shop is the target of a robbery through fortunately the game world Saiya Squad foils it after ending up in Hero Town due to an anomaly, through it does lead to them mistaking Great Saiyaman 4 as being the captured robber's accomplice and Great Saiyaman 3 the crime boss they were working for though they realize their mistake after the battle between the two generations of Great Saiyamen leading to them forming a new alliance made up of all four Great Saiyaman.

Thanks to the intervention of Saiyan Squad, Incha comes out of the ordeal unharmed and the shop's Gacha machines aren't damaged nor is anything stolen.

Item Shop

A shop run by the robot clerk Rill who sells items that boost EXP, Camaraderie, Bond, Zeni, Hero Energy, and Miracle Perfect Chance.

It is located in the Kame House Building (while it may share the name the building looks different from the actual Kame House) which features artwork of Master Roshi on it and the words "Kame" and "House" on it. Additional a Capsule #9 Motorcycle can be found parked near the building and there is a road sign featuring a statue of Teen Bulma near it as well.

Video Game Appearances



  • As indicated by the ad featured on a sign attached to the Capsule Corporation Office Building, Dabura Cookies are apparently a popular snack food based on Dabura when he was turned into a Cookie. The ad reads "Popular!" with the slogan "Dabura Cookies are Da-bu-ricious!".


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