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Hell's Flash (ヘルズフラッシュ Heruzu Furasshu) is an Energy Wave used by Android 16.


Android 16 lifts his opponent and tosses them to the ground, then he removes half of each forearm, tucking them beneath his armpits and revealing cannons within the remaining portions of his arms. These cannons take a brief moment to charge, while igniting a giant explosion from which hundreds of small beams are shown sprouting from the crater.



Android 16 attempting to kill Imperfect Cell with his Hell's Flash attack

Android 16 uses this attack during his fight against Imperfect Cell. After punching Cell with his Rocket Punch, Android 16 proceeds to punch Cell to the ground, following by throwing him deeper into the ground. Then, Android 16 fires his Hell's Flash attack, creating a huge shockwave around the entire island they fought on. However, Cell manages to survive the massive attack and moves underground to where Android 17 is watching in shock, and absorbs him, much to Android 16's and Android 18's surprise.[10]


  • Meteo Hell Flash Combo - Android 16's Meteor Attack in Dragon Ball Z: Ultimate Battle 22.
  • Hell's Beam - A variation used by Android 16 in Dragon Ball Z: Burst Limit.
  • Full Power Hell Flash - A variation used by Android 16 in Dragon Ball Fusions.
  • DUAL Hell Flash - A two-person team attack variation that appears as Android 16's Dual Ultimate Skill in Dragon Ball Xenoverse 2. Android 16 develops this technique instead of upgrading himself after concluding it would be better for him and the Future Warrior to focus on coordinating their attacks together. Like the normal variation Android 16, removed hands and uses his hidden blaster cannons to fire the technique while the Future Warrior and other Time Patrollers simply fire it from their hands.

Video Game Appearances[]


Meteo Hell Flash Combo in Ultimate Battle 22

In the Butōden series, it is named Hell's Flash and is Android 16's Meteor Attack. In Ultimate Battle 22, 16 has a variation called Meteo Hell Flash Combo. In Super Battle, he has several variations.

In The Legend, 16 fires the energy wave from one hand only.

In Legendary Super Warriors, the Budokai series, and Super Dragon Ball Z, it is named Hell's Flash and Android 16's ultimate attack.

In Taiketsu, the Raging Blast series, Zenkai Battle, and Battle of Z, it is one of Android 16's Super Attacks.

In the Supersonic Warriors series, Android 16 performs Hell's Flash when he is summoned as a support-type character. Supersonic Warriors features him announcing it as "Blasters Fire!".

Android 16

Hell's Flash in Budokai Tenkaichi 3

In the Budokai Tenkaichi series, it is named Hell's Flash and is Android 16's Blast 2.

In Dragon Ball Fusions, it is named Hell Flash and is a learnable Special Move for Android 16, Android 1617, and Perfect 16 as well as Android 33 and Android 55. There is also a stronger version called Full Power Hell Flash. Both versions are depicted as an Energy Wave and lacks the grapple throw rush portion of the technique, and the energy wave is fired straight forward instead of downward. Additionally, the fist removal and firing of the energy wave is concealed as the camera shifts behind the user looking over their shoulder. The energy wave is also depicted as green for both versions.

DBXV2 Android 17 (DB Super) Hell Flash (Ultimate Skill)

Android 17 (DB Super) performing Hell Flash in Xenoverse 2

In Xenoverse 2, it is named Hell Flash and is one of Android 16's Ultimate Skills. It is also used by his counterpart Future Android 16 in the main story and in certain parallel quests. In Xenoverse 2, only the finishing blast is performed when using the Ultimate Skill is used, as the throw portion of the attack acts as Android 16's standard grab/throw. As part of the Masters Pack DLC, the Future Warrior can learn this Ultimate Skill by completing School Quest: "Lesson 3" of Android 16's Training. Unlike Android 16, the Future Warrior simply fires the attack from their hands, due to them lacking detachable hands and arm cannons. After finishing the attack, they will dust off their hands. After the 1.09.00 Update, once the Future Warrior has achieved maximum friendship with Android 16, they can learn his Dual Ultimate Skill, DUAL Hell Flash. As part of the 1.15.00 Update DLC, it can be added to Android 17 (DB Super)'s Custom skillset after purchasing it in Partner Customization. Android 17 performs the technique in the same manner as the Future Warrior. After the 1.19.00 Update DLC, it can be added to Super Baby 2's custom skillset after purchasing it in Partner Customization. Both Android 17 (DB Super) & Super Baby 2 perform it in the same manner as the Future Warrior.

In FighterZ, it is named Hell Flash and is one of New Android 16's Super Attacks which consumes one Ki gauge and can be performed on the ground or the air. Android 16 can also perform a full powered variant called Hell Flash Maximum Output as one of his Meteor Attacks. Hell Flash Maximum Output consumes three ki gauges though it can only be performed on the ground and Android 16 initiates it by grabbing the opponent then slamming them into the ground before firing the Hell Flash at maximum power. When performed as part of 16's Medium Z Combo, 16 uses his Dynamite Driver technique to grab the opponent and slam them into the ground then fires his Hell Flash at the end of the combo (as long as 16 has one ki gauge), though it lacks the power of Hell Flash Maximum Output.

In Kakarot, it is named Hell Flash.

In The Breakers, it is named Hell Flash.


  • This attack is called the Inferno Blast (to avoid religious references) in the English manga, while Android 16 only says the command "Blasters Fire!" to use it in the English anime. Ironically Inferno is a common euphemism for Hell. In the Spanish dub, it is called Sonic Arm. In the censored cut of Dragon Ball Z Kai, 16 names the attack Burning Flash.
  • In Xenoverse 2, if the Saiyan Future Warrior is wearing an accessory that covers the head (such as a Hat) and uses Hell Flash while in their Super Saiyan 3 form (which normally removes said accessories during the transformation), a glitch will cause the accessory to reappear after the attack is finished, though only visually as the game will still act as if they are transformed (as the Super Saiyan 3 transformation's aura and stat boosts are still present). This glitch is only visual and temporary (as it can be undone by reverting to base and then transforming back into a Super Saiyan 3).