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It should be noticed, that giants like the Great Apes doesn't flinch from a Flying Kick performed on them; they will stand, as if nothing had happened (but they will still take the damage, though it is minimized drastically. A few characters, like the [[Super Saiyan]]s and other strong fighters will even be able to make giants flinch from the Flying Kick (if they are able to perform them, of course), giving the performer a great opportunity as they can follow up with more attacks, and the giants will take normal damage from it, with no minimization.
 
It should be noticed, that giants like the Great Apes doesn't flinch from a Flying Kick performed on them; they will stand, as if nothing had happened (but they will still take the damage, though it is minimized drastically. A few characters, like the [[Super Saiyan]]s and other strong fighters will even be able to make giants flinch from the Flying Kick (if they are able to perform them, of course), giving the performer a great opportunity as they can follow up with more attacks, and the giants will take normal damage from it, with no minimization.
   
Flying Kick was named in the [[Dragon Ball Z: Budokai Tenkaichi (series)|''Budokai Tenkaichi'' series]]. It also appears in ''[[Dragon Ball Z: Legendary Super Warriors]]'', where it is named '''Cont.Kick'''.
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Flying Kick was named in the [[Dragon Ball Z: Budokai Tenkaichi (series)|''Budokai Tenkaichi'' series]]. It also appears in the [[Dragon Ball Z: Butōden (series)|''Butōden'' series]], and in ''[[Dragon Ball Z: Legendary Super Warriors]]'' under the name '''Cont.Kick'''.
   
 
==Variations==
 
==Variations==

Revision as of 14:45, 28 December 2011

Directory: TechniquesOffensive TechniquesPhysical techniques

Flying Kick (飛び蹴り, Tobi keri) is a techniqual attack. The performer attacks with kicks launched in a rapid succesion, mostly during rushing. The opponent recieves little damage, but it varies with the user. After performance, the opponent are stunned for a very short period, which the user can take for his/her advantage, by following up with more attacks.

Overview

EMK1

Kishime performs a Flying Kick

The technique is seen often performed by Piccolo in the Dragon Ball Z series. Many fighters are able to use and perform the Flying Kick in the Budokai Tenkaichi series, usually the speedy characters, but not giants like the Great Apes, Hirudegarn, Janemba in his first form, Lord Slug and others, because they are usually powerhouses, thus making them too slow to launch a Flying Kick. After a Flying Kick is performed, and if the user follows up with more attacks, it will take the opponent longer time to recover from the attack. Here is an example: If you perform the Flying Kick succesfully on the opponent, and follow up with rushing (simple pummeling), the opponent will flinch greatly from just your simple attacks, and will generally take a little more damage. If you didn't do the Flying Kick, the opponent will react normally to your rushing, by only flinching minimally.

It should be noticed, that giants like the Great Apes doesn't flinch from a Flying Kick performed on them; they will stand, as if nothing had happened (but they will still take the damage, though it is minimized drastically. A few characters, like the Super Saiyans and other strong fighters will even be able to make giants flinch from the Flying Kick (if they are able to perform them, of course), giving the performer a great opportunity as they can follow up with more attacks, and the giants will take normal damage from it, with no minimization.

Flying Kick was named in the Budokai Tenkaichi series. It also appears in the Butōden series, and in Dragon Ball Z: Legendary Super Warriors under the name Cont.Kick.

Variations

The Flying Kick technique differ greatly from one fighter to another. The list below shows the most normal ways of performing the Flying Kick in the Budokai Tenkaichi series (Note: All the names of the Flying Kick variations below are not officials):

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Krillin performing One-foot Flying Kicks

  • Two-Foot Flying Kick – A flying kick also used by many fighters in the game, consisting of kicking the opponent one time with both feet. This flying kick usually deal more damage than other flying kicks, but varies with the user. Examples of users of this way are: Master Roshi, Grandpa Gohan, Piccolo, Gohan, Burter, Zangya, and Videl.
  • Drill-feet Flying Kick – A flying kick that is less common, consisting of rotating like a drill for a half second, hitting the enemy multiple times with the feet, often in the face. Examples of users of this way are: Chiaotzu, Garlic Jr., and Evil Buu.
  • Stomping-feet Flying Kick – A rare form of the flying kick, only used by Cui. It consists of stomping the foe rapidly with both feet at the same time in quick succesion, often aiming for the foes face.
  • Somersault Flying Kick – The most powerful flying kick in the games, also a less common way. It consists of doing a somersault so ones feet will reach the opponent, and hitting him/her in the head. Another version of this is that the user first kicks the opponent with both feet rapidly, and then do the somersault flying kick. Examples of users of this way are: Goku, Uub, and Gogeta.
  • Roundhouse-feet Flying Kick – A flying kick that is less common. It consists of kicking the opponent with both feet while turning around one time, for a small amount of damage. However, this technique has a recoil; before the performance, the user uses time to get in the right position before launching the attack, so the opponent might attack before the user are able to perform. Examples of users of this variation are: Frieza, Cooler, King Cold, Mecha Frieza, and Janemba.

There are many other types flying kick techniques, but they are all based on the previously listed variations: to add a little extra in the fights, either for some extra damage, for showoff, or for pummeling. However, the Flying Kick can be blocked by the opponent, and on will take time to get back in the right position, giving the opponent a good opportunity to counter-attack. But the flying kick should be launched when the opponent is less expecting it, for the best results.