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"It's flattering to see the kind of show you put on for your most dangerous enemies. But ultimately it's meaningless, let me show you what I mean."
Super 17 in "17 Times 2"

Flash Bomber (フラッシュボンバー Furasshu Bonbā) is a Continuous Energy Bullet used by Super 17.

Overview

17's Flash Bomber On Z-Fighters

Super 17's Flash Bomber

Super 17 places both of his hands forward with his fingers stretching out, concentrating energy into his fingertips. He then fires several hundred small yellow energy waves that act as a machine gun type blast. He also seems to be able to fire the attack in a cone shape, causing a shotgun effect.

Usage

Super 17 uses this attack a few times during his battle against Vegeta, Gohan, Goten, Trunks, and Majuub, with only Majuub being able to dodge the attack.

Super 17 later uses the attack on Super Saiyan Goku after being disappointed with his strength, knocking the Saiyan down.

Variations

Video Game Appearances

Screenshot 2014-01-08-02-29-56

Super 17's Flash Bomber in Infinite World

Flash Bomber is one of Super 17's attacks in Dragon Ball Z: Infinite World. In Dragon Ball Xenoverse, it appears as one of Super 17's Super Skills and can be obtained by the Future Warrior via making a wish to Shenron for more Super Skills.

"Press and hold the button to fire a Ki Blast barrage. You'll need Ki to keep firing."
Dragon Ball Xenoverse Skill description
FlashBomberXenoverse

Super 17 uses his Flash Bomber in Xenoverse

In Dragon Ball Xenoverse 2, it returns as one of Super 17's Super Skills and can be obtained by the Future Warrior as a reward in Parallel Quest 95: "Super 17, the Ultimate Android". In the Xenoverse series, Flash Bomber allows the user to unleash an energy barrage by pressing holding down the button input it is assigned to through extra Ki Bars required to keep on firing. It should be noted that in Xenoverse 2, even with auto-regenerating/infinite ki (like in Training Mode) Super 17 and the Future Warrior will automatically stop firing when a total of three ki bars are used up by the attack (as the attack itself costs one ki bar to initiate with a maximum of two extra bars to keep firing until the attack ends) or when they run out of ki (in cases where the user only has one or two ki bars).

References

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