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|publisher= [[wikipedia:Bandai|Bandai]]
 
|publisher= [[wikipedia:Bandai|Bandai]]
 
|designer =
 
|designer =
|series = [[Dragon Ball Z: Butouden (series)|''Butouden'' series]]
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|series = [[Dragon Ball Z: Butōden (series)|''Butōden'' series]]
 
|engine =
 
|engine =
 
|released = <small><sup>'''EU'''</sup></small> January 1, 1996<br/><small><sup>'''JPN'''</sup></small> March 29, 1996
 
|released = <small><sup>'''EU'''</sup></small> January 1, 1996<br/><small><sup>'''JPN'''</sup></small> March 29, 1996
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|input = SNES Controller
 
|input = SNES Controller
 
}}
 
}}
'''''Dragon Ball Z: Hyper Dimension''''' (ドラゴンボールZ ハイパー ディメンション, ''Doragon Boru Zetto Haipa Dimenshon'') is a ''[[Dragon Ball Z]]'' fighting game released for the Super Nintendo in Europe on January 1, 1996, and the Super Famicom in Japan on March 29, 1996. It was also the last video game of the [[Dragon Ball Z: Butouden (series)|''Butouden'' series]] to be released for the console.
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'''''Dragon Ball Z: Hyper Dimension''''' (ドラゴンボールZ ハイパー ディメンション, ''Doragon Bōru Zetto Haipā Dimenshon'') is a ''[[Dragon Ball Z]]'' fighting game released for the Super Nintendo in Europe on January 1, 1996, and the Super Famicom in Japan on March 29, 1996. It was also the last video game of the [[Dragon Ball Z: Butōden (series)|''Butōden'' series]] to be released for the console.
   
 
==Gameplay==
 
==Gameplay==
 
[[File:Hyper 25.png|thumb|left|Vegeta fires Ki Blasts]]
 
[[File:Hyper 25.png|thumb|left|Vegeta fires Ki Blasts]]
''Hyper Dimension'' features a story similar to that of the ''Dragon Ball Z'' anime, taking place from the late [[Frieza Saga]] through the [[Kid Buu Saga]]. The only prominent difference is that select characters losing certain battles does not impede on the progression of the plot. Other characters deaths, usually those of [[Goku]] or [[Gohan]], require the use of a credit, appropriately a [[Senzu Bean]], to continue playing. Also, the story mode of ''Hyper Dimension'' is not like other fighting games of its time, such as ''Street Fighter'', ''Tekken'', or ''Mortal Kombat'' where the plot focuses on the character selected by the player. Scenarios during the game start with focus on one character and generally end with the focus of another. The story mode is also quite inaccurate to the true story; mostly due to the lack of characters during various points in the story. Examples include Piccolo fighting Frieza in his [[Freeza#Final From|final form]] and Goku being the one to defeat [[Cell]] as a [[Super Saiyan 2]].
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''Hyper Dimension'' features a story similar to that of the ''Dragon Ball Z'' anime, taking place from the late [[Frieza Saga]] through the [[Kid Buu Saga]]. The only prominent difference is that select characters losing certain battles does not impede on the progression of the plot. Other characters deaths, usually those of [[Goku]] or [[Gohan]], require the use of a credit, appropriately a [[Senzu Bean]], to continue playing. Also, the story mode of ''Hyper Dimension'' is not like other fighting games of its time, such as ''Street Fighter'', ''Tekken'', or ''Mortal Kombat'' where the plot focuses on the character selected by the player. Scenarios during the game start with focus on one character and generally end with the focus of another. The story mode is also quite inaccurate to the true story; mostly due to the lack of characters during various points in the story. Examples include Piccolo fighting Freeza in his [[Freeza#Final From|final form]] and Goku being the one to defeat [[Cell]] as a [[Super Saiyan 2]].
   
 
[[File:Hyper 8.jpg|thumb|Cell attacks Piccolo]]
 
[[File:Hyper 8.jpg|thumb|Cell attacks Piccolo]]
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[[File:Hyper 18.jpg|thumb|left|Kid Buu vs Mr. Buu]]
 
[[File:Hyper 18.jpg|thumb|left|Kid Buu vs Mr. Buu]]
In addition to Story Mode, the game features Versus, Tournament and Practice Modes. The Versus Mode allows a player to fight a computer-controlled character, or for two players to fight each other. The Tournament Mode allows up to eight players to compete against each other, or computer-controlled characters, similar to the previous games of the ''Butouden'' series. Practice Mode allows a player to fight a player-controlled character, but no damage is dealt. This mode is useful for mastering combos or experimenting with the fundamental controls of the game.
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In addition to Story Mode, the game features Versus, Tournament and Practice Modes. The Versus Mode allows a player to fight a computer-controlled character, or for two players to fight each other. The Tournament Mode allows up to eight players to compete against each other, or computer-controlled characters, similar to the previous games of the ''Butōden'' series. Practice Mode allows a player to fight a player-controlled character, but no damage is dealt. This mode is useful for mastering combos or experimenting with the fundamental controls of the game.
   
 
Used to listen to background music and sound effects. Although the Story Mode is not included in the French version of the game, the BGM tracks related to it can still be heard here.
 
Used to listen to background music and sound effects. Although the Story Mode is not included in the French version of the game, the BGM tracks related to it can still be heard here.

Revision as of 12:10, 6 March 2012


Dragon Ball Z: Hyper Dimension (ドラゴンボールZ ハイパー ディメンション, Doragon Bōru Zetto Haipā Dimenshon) is a Dragon Ball Z fighting game released for the Super Nintendo in Europe on January 1, 1996, and the Super Famicom in Japan on March 29, 1996. It was also the last video game of the Butōden series to be released for the console.

Gameplay

Hyper 25

Vegeta fires Ki Blasts

Hyper Dimension features a story similar to that of the Dragon Ball Z anime, taking place from the late Frieza Saga through the Kid Buu Saga. The only prominent difference is that select characters losing certain battles does not impede on the progression of the plot. Other characters deaths, usually those of Goku or Gohan, require the use of a credit, appropriately a Senzu Bean, to continue playing. Also, the story mode of Hyper Dimension is not like other fighting games of its time, such as Street Fighter, Tekken, or Mortal Kombat where the plot focuses on the character selected by the player. Scenarios during the game start with focus on one character and generally end with the focus of another. The story mode is also quite inaccurate to the true story; mostly due to the lack of characters during various points in the story. Examples include Piccolo fighting Freeza in his final form and Goku being the one to defeat Cell as a Super Saiyan 2.

Hyper 8

Cell attacks Piccolo

The amount of life for characters is measured by a number system from 1 to 999, which can be charged at any time during the match. When the life reaches a level below 80, the characters are able to perform "desperate moves", which cause significantly higher amounts of damage. The characters fight on a multi-tier stage, which allows opponents to hit each other to other stages.

Hyper 18

Kid Buu vs Mr. Buu

In addition to Story Mode, the game features Versus, Tournament and Practice Modes. The Versus Mode allows a player to fight a computer-controlled character, or for two players to fight each other. The Tournament Mode allows up to eight players to compete against each other, or computer-controlled characters, similar to the previous games of the Butōden series. Practice Mode allows a player to fight a player-controlled character, but no damage is dealt. This mode is useful for mastering combos or experimenting with the fundamental controls of the game.

Used to listen to background music and sound effects. Although the Story Mode is not included in the French version of the game, the BGM tracks related to it can still be heard here.

Playable characters

Hyper 30

Player Select screen

Battle dialogues

English Translated Goku Ending battle dialogue

English Translated Majin Vegeta ending dialogue

  • Dialogue after beating Goku: HAHAHAHA!! Is that all, Kakarot?! HAHAHAHA!!
  • Dialogue after beating Gotenks: You little punk! Such weak power..
  • Dialogue after beating Gohan, Vegito, Piccolo, Kid Buu, Frieza, Cell: HAHAHAHA!!! How Pathetic. You cannot defeat me!!
  • Dialogue after beating Fat Buu: You can't beat me if that's all you've got.

English translated Gotenks ending dialogue

  • Dialogue after beating Goku, Vegeta, Gohan, Vegito, Piccolo, Frieza, Cell: My Super Saiyan 3 power level is amazing!
  • Dialogue after beating Fat Buu: You are a Fat Pink bastard! You really suck!
  • Dialogue after beating Kid Buu: Ha! Is that all you got? What a loser. Get lost!!!

English translated Gohan ending dialogue

  • Dialogue after beating Goku, Piccolo: Is that all?! I thought you were better.
  • Dialogue after beating Vegeta, Vegito, Fat Buu, Kid Buu, Frieza, Cell: You are weak.
  • Dialogue after beating Gotenks: Even fused you two can't beat me!

English translated Vegito ending dialogue

  • Dialogue after beating Goku, Vegeta, Gotenks, Gohan, Piccolo: Was that your best? That was way too easy.
  • Dialogue after beating Fat Buu, Kid Buu, Frieza, Cell: Your evil can never win against my power. Do you give up?

English translated Piccolo ending dialogue

  • Dialogue after beating Goku, Vegeta, Gotenks, Vegito, Fat Buu, Kid Buu: You will have to train much more to be at my level...
  • Dialogue after beating Gohan: Gohan...was that all...?
  • Dialogue after beating Frieza: I have now avenged the ones you have killed!!!

Trivia

  • This is the first video game of the Dragon Ball franchise to be released in the PAL region.
  • This is the first video game of the Dragon Ball franchise to have Kid Buu as a playable character.

Gallery