"Hehehe... Over here!"
- 1 Appearance
- 2 Personality
- 3 Biography
- 4 Other Dragon Ball stories
- 5 Power
- 6 Abilities
- 7 Video Game Appearances
- 8 Voice Actors
- 9 Battles
- 10 Trivia
- 11 Gallery
- 12 See also
- 13 References
- 14 Site Navigation
Cell Juniors look quite similar to Cell in his Perfect form, sharing his black wings, purple lines on the cheeks, yellow ears, pink eyes, and purple joints. They are different, however, in that they are both blue and smaller, with shorter horns and wings in proportion to their bodies. They also do not have stingers on their backs as Cell does, which renders them unable to absorb other beings, or create offspring of their own.
Similar to very young children, Cell Juniors are curious, mischievous, and playful, but also enjoy harming others, toying with their opponents as well as drawing them in with taunts (at least prior to being tamed by 17). They are obedient, following Cell's orders in the beginning and later Android 17's orders when he tames them. Akin to Cell, they are very confident of their abilities in battle. When faced with a difficult opponent, they will resort to attacking in numbers and use all of their genetically inherited techniques. They are normally eager to fight but are prone to panic and fear if an enemy can withstand their combined might and, as a last resort, will try to escape if possible.
After being tamed, they become protective and territorial of Monster Island, attacking anyone they do not perceive as a Park Ranger, including Goten and Trunks before they noticed their Ranger uniforms and departed on peaceful terms, viewing them as fellow protectors of the island.
Dragon Ball Z
Main article: Cell Games Saga
The Cell Juniors are created during the Cell Games after Gohan tells Cell that when he is angry, his power greatly increases. In order to infuriate Gohan enough to release his hidden potential and provide a true challenge, he has them attack Goku, Vegeta, Future Trunks, Piccolo, Krillin, Tien Shinhan, and Yamcha.
The Cell Juniors are extremely mighty and have strength comparable to Super Saiyan Vegeta and Future Trunks.
They crush most of the Dragon Team without fighting seriously; two of them easily beat on Tien and Yamcha (one of them even brutally and readily breaking Yamcha's arm), another two beat on Krillin and Goku, who is exhausted from his previous fight with Cell. Three of them fight on par with Piccolo, Vegeta, and Future Trunks and inflict considerable amounts of damage, at some points shifting the battle to their favor and slightly overpowering them briefly. One is even strong enough to catch Vegeta's Final Flash and throw the attack to the side (this is in a filler portion of the anime).
However, after Gohan becomes infuriated by the Cell Juniors' assault on the Z Fighters, coupled with Cell's killing of Android 16, his hidden powers awaken and he transforms into a Super Saiyan 2, allowing him to easily defeat all of the Cell Juniors with effortless blows, shocking the Z Fighters and enraging Cell. Before being taken down, one attempts to stave off Gohan by holding Krillin hostage with the threat that it will kill Krillin should Gohan step any closer or attack it, although this fails due to Gohan's speed in this form allowing him to both save Krillin and evade the Cell Jr.'s attempted attack on Gohan afterward.
In the manga, after seemingly being killed by Gohan, the Cell Juniors managed to regenerate through their intact nuclei, and were tamed by Android 17 to defend Monster Island and not attack rangers.
Super Buu utilized his Human Extinction Attack to kill everyone on Earth, including the Cell Jrs. along with nearly everyone else. While fighting Kid Buu on the Sacred World of the Kai, Vegeta asks Dende to make a wish to Porunga for the Earth and the lives of all its good-willed inhabitants to be restored. The fact that the Cell Juniors were not exempt from this wish is proof of the Cell Juniors inherent goodness after being tamed by Android 17.
Dragon Ball Super
Universe Survival Saga
In the manga, as Android 17 is heading to meet Team Universe 7 after having dropped Goten and Trunks at Monster Island, he realizes he forgot to tell them about the Cell Juniors. At the same time, the Cell Juniors encounter Goten and Trunks. One attacks Trunks, prompting the two Saiyans to become Super Saiyans. A seven on two battle breaks out until one of the Cell Juniors notices that Trunks and Goten are wearing ranger uniforms. The fighting stops and the Cell Juniors apologize and leave.
Other Dragon Ball stories
Main article: Dragon Ball Xenoverse Due to Towa and Mira's meddling in events of the Cell Games, an altered history is created where the Z Fighters are overpowered by Dark Mr. Satan, allowing Dark Cell and two Dark Cell Jrs. to kill Gohan with their own version of the Father-Son Kamehameha. The Future Warrior is sent back in time to correct the change and after dealing with Dark Mr. Satan, they are confronted by the more powerful Dark Cell Jrs. that Dark Cell had given birth to. Eventually, the Warrior manages to destroy them all and Dark Cell is killed by Gohan.
Main article: Dragon Ball Xenoverse 2 The Dark Cell Jrs. once again appear during the Cell Games and must be defeated by the Future Warrior to prevent them from killing the Z Fighters. However, unlike the original timeline, the Cell Jrs stay alive longer than they should have to force the Future Warrior to kill them in Gohan's place so he can focus on fighting Cell.
"You know, who was that strange little youngster? I'm suddenly overcome with a great sense of unease... The power signature is neither demon nor human. It feels...constructed. Hmm. This is disturbing. If scientific knowledge that can create a life force that powerful exists, I want it in my army!"
— Lord Slug reaction to the Cell Juniors after the lesson in Dragon Ball Xenoverse 2
Outside the main story, Cell Jrs. appear in School Quest: "Lesson 2" of Lord Slug's Training. Lord Slug decides to use them as practice targets for the Future Warrior to test out the Dark Twin Star technique that Slug was teaching them. After completing the quest, Slug will wonder as to what the Cell Jrs. were. He comments that their power signature is neither demon nor human, and feels constructed, something Slug finds disturbing, though he decides that if scientific knowledge that can create a life force as powerful as them exists he will want it in his army.
Lord Slug is not the only Instructor to use them for training the Future Warrior as Gotenks and the Future Warrior team up to take them on while the Future Warrior is learning how to utilize Continuous Die Die Missile. Even Gotenks is surprised by how powerful they are though this is mainly due to him underestimating how dangerous they are though the Future Warrior is not as they had encountered stronger Dark Cell Juniors during the Android Warfare Saga thus they manage to defeat them by working together with Gotenks.
Main article: Dragon Ball Fusions
"Clones created by Perfect Cell that are cruel and powerful despite their small size."
— Dragon Ball Fusions profile description
In Sub-Event: "Mini Cell Games", Tekka's Team discover five Cell Juniors have escaped into the Timespace Rift that area in Area 3F after the defeat of Cell and Tekka's Team travel to Area 4F. The Cell Juniors taught them and fly off, forcing Tekka's Team to chase down all five. After catching the fifth and final Cell Junior, all five Cell Juniors team up and attack Tekka's Team, but are defeated. Completing this sub-event unlocks the Overalls in the Clothing Shop and rewards the team with energy. It also makes Cell Junior scoutable allowing it to be recruited by KOing it with a Zenkai Attack. Cell Jr. is a C-Rank fighter who like Cell is classified as an Earthling. Also like in the "Bonus Story 3" manga chapter of the Universal Survival Saga, the Cell Juniors are capable of regeneration in Fusions which is the first time they've been depicted with said ability (as that manga was released in 2018, approximately two years after the release of Fusions).
Main article: Dragon Ball Z: Dokkan Battle
- The Ultimate Life Form!
In Dragon Ball Z: Dokkan Battle, Cell Juniors appear as minor enemies in Quest Mode. They first appear in Area 2: "The Ultimate Lifeform! - Malicious Android: Cell". While Future Trunks and the Time Patrol are investigating a dimensional distortion for King Kai, they learn of disappearances that match Cell's M.O. and eventually find him. After a brief fight, Imperfect Cell resorts to birthing Cell Jrs. to overpower Future Trunks and his partner's team despite not having acquired his perfect form. However King Kai tells them to focus on eliminating the Cell Jr. before Cell as they are much weaker than Imperfect Cell. Thanks to King Kai's advice the Cell Juniors are defeated though they continue to appear as minor enemies with the chance of acquiring their N character cards (AGL, TEQ, INT, STR, or PHY type) by defeating them.
Main article: Super Dragon Ball Heroes: World Mission Ahms gains Cell's ability to give birth to Cell Juniors empowered by Dark Magic after absorbing Super Perfect Cell and 100% Full Power Frieza. Sealas uses these Cell Juniors as henchmen. Sealas (Fused) also inherits the ability to give birth to Dark Magic empowered Cell Juniors.
Main article: Dragon Ball Legends New Cell possesses the ability to give birth to his own Cell Juniors which he sends out to train Tournament of Time participates to prepare them for the Super Cell Games. These Cell Juniors possess the cells of Captain Ginyu, Cabba, Frost, Nappa, and Shallot due to their cells being incorporated in New Cell by Dr. Gero. As a result, they are partial members of the Super Saiyan God subspecies due to possessing Shallot's cells.
- Manga and Anime
According to Perfect Cell himself, each Cell Jr. has his power and abilities; though they appear to be far less durable than the real Cell. However, their power and stamina more than makes up for their drawbacks against most opponents.
The Cell Juniors are strong enough that the only Z Fighters able to hold their own in battle against them are Super Saiyan (Ascended Super Saiyan in the anime) Future Trunks and Vegeta (Goku was too battered and exhausted from fighting Cell and in the anime Piccolo also manages to fight them using strategy). The Cell Jrs. are easily decimated by Gohan while he is in his Super Saiyan 2 form. Each one was taken down with one shot from Gohan.
In the Universe Survival Saga, it is noted by Android 17 that they are about the same power as they were during the Cell Games indicating they do not get stronger after surviving near death after regeneration (as they presumably managed to keep their strength up through living in the wilderness and defending Monster Island after being tamed by Android 17). They are however weaker than Android 17 whom had gotten stronger to the point he could tame them.
- Statements by author and guidebooks
Daizenshuu 7 states that the Cell Jrs. have equal power to Vegeta and Trunks at the time.
- Video Games
In Dragon Ball Fusions, the Cell Juniors are C-Rank fighters which makes them weaker than B, A, S, and G-Rank fighters in terms of overall strength. However, like in the Dragon Ball Super manga they have the ability to regenerate due to their Namekian cells.
In the story they are weaker than Tekka's Team (Tekka, Kid Trunks, Goten, Kid Goku, and Pan though it should be noted that Trunks, Goten, Goku, and Pan are all much stronger due to training for the Timespace Tournament and the team has access to a variety of fusion techniques).
In the Xenoverse series, Dark Cell Juniors are shown to be strong enough to overwhelm the Dragon Team and Gohan alongside Dark Perfect Cell and Dark Mr. Satan. Additionally two together with Dark Perfect Cell could create a Father-Son Perfect Kamehameha strong enough to kill Super Saiyan Gohan in an altered timeline. However their power is inferior to either of the two Future Warriors who are strong enough to survive a battle with Mira while fighting alongside Super Saiyan Trunks: Xeno.
Additionally in Xenoverse 2 though inferior to Gotenks, during one of Gotenks' training lessons, Cell Juniors are shown to still be dangerous enough when fighting together as a group though this is due to the fact that while they toy with their opponents they tend to fight seriously regardless and work well together due to being siblings, while Gotenks tends to let his power go to his head causing him to underestimate his opponents when he shouldn't. However fortunately the Future Warrior takes the training exercise more seriously working together with Gotenks to defeat them.
- Cell Juniors can extend their finger nails to great lengths, and are sharp enough to cause severe damage; as implied when one of them tried to threaten Gohan to back off lest Krillin end up killed.
- Taunt - Taunting is performed by a user performing some form of gesture, remark, or insult to annoy or enrage their opponent and throw off their thinking. One of Cell Junior's Super Skills in the Xenoverse series. Can be learned by Cell Jr. as a Special Move after reaching Lv. 30 in Dragon Ball Fusions.
- Group Taunt - A stronger version of Taunt that can be learned by Cell Junior at Lv. 60 in Dragon Ball Fusions.
- Blasting Beam – It is an orange energy wave fired from both hands joined together. Named in the Dragon Ball Z Collectible Card Game.
- Attack Altercation and Redirection – A technique where the user uses their ki to catch an opponents attack, then alters it and fires it again as their own attack.
- Face Slap – A physical hit used by a Cell Jr. against Goku. Named in the Dragon Ball Z Collectible Card Game.
- Kamehameha – A powerful Ki blast fired with two hands after concentrating a large amount of Ki.
- Super Kamehameha - An advanced version of the Kamehameha invented by Goku. While never used in the anime or manga, the attack is their ultimate technique in Super Butōden 2, the Budokai Tenkaichi series, and Battle of Z.
- Violence Disaster - A team attack used by Cell and the Cell Juniors in Dokkan Battle where seven Cell Juniors perform a team rush attack on the opponent while Cell charges a powerful Kamehameha then fires it at the opponent as a finisher.
- Destructo Disc – A razor-sharp disc of Ki that can slice through almost any substance.
- Tri-Beam – This technique is performed by gathering energy, forming a vaguely diamond-shape "tunnel" with the hand's by keeping the fingers on each hand together, overlapping the index finger on the one hand with the pinky of the other hand, and overlapping the thumbs. The object being focused on gets zoomed in on and visualized inside that diamond, then the user shouts "Tri-Beam, ha!" while releasing the large yellow beam from the hands.
- Spirit Tri-Beam - A one-handed version of the Tri-Beam. In the Xenoverse series, Cell Juniors can use this technique when using the Tri-Beam Super Skill on the ground as with all users of the Tri-Beam Super Skill in the Xenoverse series.
- Special Beam Cannon – The move is performed by touching the index and middle fingers of one hand to the forehead and charging enough ki to attack. Its speed changes to the power level of the user performing the move. When ready, the fingers are extended forward, and two thin energy beams are unleashed from the fingers. One remains straight while the other coils around the straight beam. The resulting beam is quite powerful, drilling through most targets, and exploding on the ones it can't. Used in Super Butōden 2 and the Budokai Tenkaichi series.
- Regeneration - In the Dragon Ball Super manga "Bonus Story 3", it is revealed that after being taken down by Gohan, the Cell Jrs. regenerated. It is suggested they did not became stronger after surviving and regenerating like their father did as their power is around the same level as during the Cell Games though it is unknown if their power increased after surviving near death but diminished over time (possibly through a lack of training) between the after the Cell Games and the timeframe of the Tournament of Power.
- EX Regeneration - Automatically regenerates and restores a medium amount of health each turn. One of the passive Skills of Cell Jr. in Dragon Ball Fusions.
- Super Regeneration - A stronger form of regeneration that can be learned by Cell Jr. as a Special Move after reaching Lv. 30 in Dragon Ball Fusions.
- Perfect Regeneration - The strongest form of regeneration that can be learned by Cell Jr. as a Special Move after reaching Lv. 75 in Dragon Ball Fusions.
- Time Buyer - Boosts timeline reversal. One of the passive Skills of Cell Jr. in Dragon Ball Fusions.
- Finger Laser – Cell Jr. can shoot a laser out of his finger. Used in Super Butōden 2, and as normal Ki Blasts in the Budokai Tenkaichi series.
- Cell Jr.'s - A team attack used by the Cell Juniors in Dokkan Battle where they perform a team rush attack then one fires a Kamehameha while another fires a Special Beam Cannon together as a combined energy wave.
- Renzoku Energy Dan – One of Cell Junior's techniques in Super Butōden 2.
- Diving Kick Combo – Cell Jr. drops out of the air with a kick, hits two more times, and then flies back up into the air with another kick. Used in Super Butōden 2.
- Double Kick – Cell Jr. jumps towards, evading the opponent's attack, and kicks twice. Used in Super Butōden 2.
- Triangle Kick – Cell Jr. flies diagonally upwards with a kick, then drops straight down and slide back to his original position with another kick. Used in Super Butōden 2.
- Reverse Diving Kick Flurry – Cell Jr. quickly rushes past his opponent, jump in the air, then return with Flying Kicks. Used in Super Butōden 2.
- Finger Beam - Used in Legendary Super Warriors.
- Spirit Bomb - Goku's move. While not used anywhere yet, Legendary Super Warriors hidden sprites revealed this move.
- Cell Junior Dance – A team combo used by Cell and the Cell Juniors in Supersonic Warriors 2.
- Innocence Rush – A High Speed Rush used in the Budokai Tenkaichi series.
- Explosive Wave – One of Cell Jr.'s Blast 1 in the Budokai Tenkaichi series.
- Solar Flare – One of Cell Jr.'s Blast 1 in the Budokai Tenkaichi series.
- Innocence Tackle - Cell Jr's signature attack in Raging Blast 2.
- Hi-Tension – One of Cell Jr.'s Blast 1 in Raging Blast 2.
- Full Power Energy Wave - Cell Jr.'s Blast Spark in Battle of Z and one of their Ultimate Skills in Xenoverse 2.
- Full Power Energy Blast Volley – One of Cell Jr's many ultimate attacks. This technique has the user unleash a barrage of energy blast one after another. One of their Ultimate Skills in the Xenoverse series.
- Energy Attack - A ki blast technique used by Cell Jr. as a Special Move in Dragon Ball Fusions.
- Super Energy Attack - A stronger version of Energy Attack learned by Cell Jr. as a Special Move after reaching Lv. 45 in Dragon Ball Fusions.
- Ultra Energy Attack - The strongest version of Energy Attack that can be learned as a Special Move after reaching Lv. 90 in Dragon Ball Fusions.
- Super Energy Attack - A stronger version of Energy Attack learned by Cell Jr. as a Special Move after reaching Lv. 45 in Dragon Ball Fusions.
- Five-Way Fusion - A fusion technique created by the Ginyu Force that allows five beings to fuse. Can be used by Cell Jr. to fuse with any four members of Tekka's Team to create an Ultra Fusion. Used in Dragon Ball Fusions.
- Villainous Mode - The Cell Jrs. are born with the Villainous Mode power up due to Cell being empowered by Towa's Dark Magic in Xenoverse at the point of their creation. While using this power up their eyes glow red, and they gain a purple and black aura of Dark Energy. In World Mission, Ahms and Sealas (Fused) can give birth to Villainous Mode empowered Cell Juniors as a result of Ahms absorption of the SDBH game world Super Perfect Cell.
Forms and Transformations
- Perfect Form
The form that the seven Cell Jrs. birthed by Cell during the Cell Games appear in. In this form they appear similar to their parent but with a blue color scheme instead of green.
- Cell-X Jr.
The form that the Cell Jrs. take when birthed by Cell-X. In this state they are dark green, possess spikes on their bodies, yellow eyes and a Time Breaker Bio-Gem.
- EX-Fusion Tekka
Main articles: EX-Fusion and Tekka Like most characters in Dragon Ball Fusions, the customizable protagonist Tekka can perform EX-Fusion with the Cell Jr. recruited to their team. The resulting EX-Fusion retains Tekka's name, race, and gender while retaining the head of Cell Jr.
- Ultra Fusion
Main article: Ultra FusionBy performing Five-Way Fusion with any four members of Tekka's Team, Cell Junior can fuse to create a powerful Ultra Fusion. If initiated by Cell Jr. it will result a male Earthling Ultra Fusion with the pale skin of a Cell Jr.
Video Game Appearances
- Dragon Ball Z: Super Butōden 2
- Dragon Ball Z: The Legend
- Dragon Ball Z: Legendary Super Warriors
- Dragon Ball Z: The Legacy of Goku II
- Dragon Ball Z: Budokai
- Dragon Ball Z: Budokai 2
- Dragon Ball Z: Sagas
- Dragon Ball Z: Supersonic Warriors 2
- Dragon Ball Z: Budokai 3
- Dragon Ball Z: Budokai Tenkaichi
- Dragon Ball Z: Budokai Tenkaichi 2
- Dragon Ball Z: Battle Taikan Kamehameha - Omee to Fusion
- Dragon Ball Z: Scouter Battle Taikan Kamehameha - Ora to Omee to Scouter
- Dragon Ball Z: Bakuretsu Impact
- Dragon Ball Z: Harukanaru Densetsu
- Dragon Ball Z: Budokai Tenkaichi 3
- Dragon Ball Z: W Bakuretsu Impact
- Dragon Ball Z: Dragon Battlers
- Dragon Ball Online
- Dragon Ball Z: Tenkaichi Tag Team
- Dragon Ball: Raging Blast 2
- Dragon Ball Heroes
- Dragon Ball Kai: Ultimate Butōden
- Dragon Ball Z: Ultimate Tenkaichi
- Dragon Ball Z For Kinect
- Dragon Ball Z: Battle of Z
- Dragon Ball Xenoverse
- Dragon Ball Z: Extreme Butoden
- Dragon Ball Z: Dokkan Battle
- Dragon Ball Fusions
- Dragon Ball Xenoverse 2
- Dragon Ball Legends
- Super Dragon Ball Heroes: World Mission
- Dragon Ball Z: Kakarot
The Cell Jrs. appear in the story mode of Dragon Ball Z: Budokai as non-playable characters. After acquiring his Super Saiyan 2 form, Gohan immediately attacks the Cell Jrs. Like the six Saibamen, the seven Cell Jrs appear one after another when the player defeats one of them, and they are given low health and a limited moveset to make the fight fair. The techniques in their moveset are Kamehameha, Ultimate Attack, Machine Gun Attack, and Cybernetic Shooter.
In Scouter Battle Taikan Kamehameha - Ora to Omee to Scouter, stronger red Cell Jrs. appear alongside the regular blue Cell Jrs.
In Battle of Z, there are three types of Cell Jr.: the regular blue ones, the yellow ones who have medium power, and the red Cell Jrs. who are the strongest.
In Dragon Ball Online, Cell-X can create Cell-X Jrs.; they are similar to regular Cell Jrs. but are dark green in color rather than blue, their heads are spikier, and they have yellow eyes with glowing red pupils, as well as a Time Breaker symbol on their chests.
In Dokkan Battle, Cell Jr. are playable and also appear as minor enemies in Quest Mode. Interestingly, in Quest Mode Imperfect Cell is shown to be capable of birthing Cell Jr. despite having yet to acquire his perfect form. The same applies to his Semi-Perfect Form. However it is likely a side effect of the dimensional distortion that the player and Future Trunks are investigating.
- Japanese: Yūsuke Numata (DBZ "uncredited") Takahiro Fujimoto (DBZ Kai, Raging Blast 2) Bin Shimada (Super Butoden 2), Shigeru Nakahara, (DBZ the Legend), & Hirotaka Suzuoki (Budokai series to Budokai Tenkaichi 3)
- Funimation dub: Justin Cook
- Brazilian Portuguese dub: Carlos Falat and Gabriel Noya
- Dragon Ball Z
- Cell Jr. vs. Vegeta (Super Saiyan)
- Cell Jr. vs. Krillin
- Cell Jr. vs. Future Trunks (Super Saiyan)
- Cell Jr. vs. Piccolo
- Cell Jr. vs. Tien Shinhan
- Cell Jr. vs. Yamcha
- Cell Jr. vs. Goku (Super Saiyan)
- Seven Cell Jrs. vs. Gohan (Super Saiyan 2)
- Dragon Ball Super
- A slight error was made in the number of Cell Juniors that Gohan defeats in the anime episode "Awakening". If one counts them in the episode, Toei had Gohan defeat eight Cell Juniors, even though Cell only creates seven; this error is not present in the original manga or the Dragon Ball Z Kai redub. However, a possible explanation might be that one of the Cell Juniors used Tien's Multi-Form technique to split in two, and then used the Tri-Beam (which is a technique used by the Cell Juniors only in the anime).
- In the dubbed anime, they are said to have the same strength as Cell himself, albeit with substantially less durability (this claim never being made in the manga).
- The Tri-Beam is the only attack that the Cell Juniors use that Cell himself is never shown using onscreen. Surprisingly Cell having Tien Shinhan's cells is anime only.
- However in Xenoverse 2 after the 1.09.00 Update through Partner Customization, Perfect Cell can be customized with the Tri-Beam Super Skill allowing him to perform it and the Spirit Tri-Beam just like the Cell Juniors. It should be noted that the Xenoverse series tends to follow the anime storyline so presumably Cell and the Cell Juniors both have Tien's cells in the Xenoverse series.
- The Cell Juniors, the Bio-Men, and the Saibamen share similarities. All come in groups, are short and about the same height as one another; they each pose a moderate threat at their introductions, but are easily disposed of later. However, unlike the Bio-Men and Saibamen, the Cell Juniors are all able to speak in the anime and one of them has a single line in the manga (like Kid Buu and Evil Buu are in the same series but not the manga), though they do so very rarely (the bulk of their lines as well as their only line in the manga consists of "over here" though they also say the names of their attacks and yell "come get me").
- They are also similar to the Meta-Cooler Corps. in that they are essentially duplicates of the original though in the case of the Cell Juniors they are essentially miniature clones of Perfect Cell. Both the Cell Juniors and Meta-Coolers are also related to the Frieza Race and Frieza Clan (as Cooler is the Meta-Cooler's template while Cell Juniors contain Future Frieza and King Cold's cells).
- It should also be noted that Cell Juniors, Bio-Men, Saibamen, and Meta-Cooler Corps. are all artificially create lifeforms as Cell Juniors are the offspring of the Bio-Android Cell, Bio-Men where created by Dr. Wheelo and Dr. Kochin, while Saibamen were created by a Saiyan scientist. The Meta-Cooler Corps. are artificial duplicates of Cooler created and controlled by him through the Big Gete Star.
- They are also the strongest of the three as they were introduced during the Cell Games, while the strength and durability of Meta-Coolers can be increased through Rebirth thus they could potentially exceed Cell Juniors in strength though unlike the Cell Junior the Big Gete Star is the Meta-Cooler Corps. Achilles' Heel thus the Cell Junior are superior in that they do not have such a weakness.
- They are also similar to Medamatcha's Medas which are miniature clones of Medamatcha. Interestingly, in Xenoverse 2 Medamatcha's boss Lord Slug wishes to acquire Cell Juniors for his army or at least technology capable of creating Bio-Androids like them.
- Since they live on Earth in the Dragon Ball Super manga after it was destroyed by Kid Buu, they presumably were not evil at the time (presumably having been tamed by Android 17 by that point) or being children were never really evil as they were simply obedient and loyal to their father.
- Android 17 taming them may be influenced by the fact Android 17 was part of Cell when they were birthed, thus they and/or Android 17 may feel a certain kinship to the other. Alternatively, they follow Android 17 as he is a fellow Android (Bio-Androids are a type of Android) .
- In video games (Super Butōden 2, the Budokai series, the Budokai Tenkaichi series), a blue Cell Jr. palate swap can be used as an alternate version of Cell in Duel, Practice and World Tournament mode.
- In Dragon Ball FighterZ, Cell's Color 02 is essentially a Cell Junior recolor.
- Though there is no actual Cell Junior recolor in Xenoverse 2, after the 1.09.00 Update Cell (Perfect) can be color customized allowing players to change his carapace color to resemble Cell Junior's color scheme.