His first outfit as the Saiyan Hero is similar to Goten's in Dragon Ball Z, which featured a crimson dogi, a yellow long sleeve shirt with matching shin wraps, a teal belt, and black shoes with white accents.
His second Class-up outfit is seen in the ninth trailer, now donning a yellow cape and a black long sleeve undershirt.
His third Super Class-up outfit no longer has a cape and consists of a red overcoat with plates on his shoulders. His undershirt is now black, and he also wears black elbow length gloves.
His fourth God Class-up outfit is similar to his previous one, with the only minor differences. Beat's outfit is now more akin to the outfit of a Supreme Kai, being red with yellow accents. His pants are now black, and he wears a blue belt, and lets his tail hang free. Beat's black gloves are also slightly different.
The Saiyan Hero's outfit when utilizing his Super God Class-up abilities grant him a long red vest secured at the lower half by his teal belt and wrapped tail. Under the vest, the Hero wears a black short-sleeved combat suit. He dons red finger less gloves, red and black boots, a white lower gi half, and a long yellow sash.
In Super Dragon Ball Heroes: World Mission, Beat wears a blue jacket with a black undershirt and blue jean shorts. After joining the Dragon Ball Heroes team, he receives a red version of the Dragon Ball Heroes team jacket which features a Capsule Corp logo. He also wears his Hero Switch on his left wrist. As Great Saiyaman 4, he wears a sword less version of the Hero Master costume worn by Great Saiyaman 3. His Great Saiyaman 4 suit is slightly smaller sized to fit Beat who is shorter than Xeno Trunks (Great Saiyaman 3's true identity) and other than being sword less, shares the same overall design as Great Saiyaman 3's suit through sports the traditional red and yellow color scheme of Beat's Saiyan Hero avatar though like the Hero Master's it has black sections though the cape is blue instead of red like the Hero Master's cape.
In the God Mission 1 special trailer, Beat is seen wearing a green lens Capsule Corporation Scouter model that features the CC logo.
Beat is a friendly and upbeat boy who loves Dragon Ball Heroes/Super Dragon Ball Heroes game series. He is knowledgeable of various historical events related to Goku and the Z Fighters and looks up to various historical characters featured in the game. Beat also has a competitive streak and often gets excited by the prospect of battle, not unlike his idol Goku who's cards he has a strong affinity for. His affinity for Goku's cards allows him to understand Froze's affinity for Frieza Race cards.
In World Mission, he is a newbie player who starts playing by entering an exhibition match at the Hero Stadium believing it was a good place as any to start from. Despite his relative inexperience, he is a quick learner and is soon able to fight so well that he could easily be mistaken for a pro. Upon meeting Great Saiyaman 3, he finds the Hero Master's costume to be cool and after he saves him from Cooler, Beat begins to look up to him as well. Though he is unsure how he was able to cancel out Cooler's ki blast, he listens to Great Saiyaman 3's revelation that Cooler escaped the SDBH game world and that it is threatened by anomalies. Due to his love for the game, Beat becomes determined to stop "the menace" as he believes everyone should be able to enjoy playing SDBH, finding the menace's abuse of the game world timeline intolerable. He is also thoughtful about how his and Note's actions in the game world might make matters worse, though fortunately Leggings and Great Saiyaman 3 reveal that once an anomaly is fixed the game world timeline returns to normal, putting his mind at ease.
Like Note, Beat occasionally geeks out at the prospect of encountering game characters such as Goku and Vegeta, which during their first encounter with an Anomaly forced the Hero Master to reminded them to focus on their mission, though as point out by the Hero Master himself, such a reaction is to be expected of SDBH players and they both get better at it as they interact with game characters more and more. Additionally while completive and brave, Beat was reasonably reluctant to confront a Great Ape when faced with the prospect that Vegeta would resort to the form, saying he really doesn't want to fight that thing, knowing how dangerous Great Apes can be and even tried to warn Goku to stop Vegeta from launching his Power Ball after Vegeta and Raditz lost their anomalous Super Saiyan 3 forms, though when that failed, Beat stepped up to the challenge alongside Note and Goku. Beat is also honest when he thinks he is facing someone who's power he believes is out of his league.
Though he is intelligent as he was quick to figure out that Cooler was not some cosplayer as the other bystanders assumed, he can be somewhat naive at times such as when he assumes Ninja Murasaki is holding back during their ninja training sparring session which Murasaki is quick to agree with to save face as Beat looks up to him as he thinks ninjas are cool. Beat is also unaware that Jackie Chun is actually a disguised Master Roshi though he looks up to him and is aware of his status as the 21st World Martial Arts Tournament Champion. However he is unfamiliar with EX Gohanks as he was unaware he is the EX-Fusion of Teen Gohan and Kid Trunks or the existence of EX-Fusion presumably due to him originating from the Timespace Rift from Dragon Ball Fusions.
Similar to Goku and Gohan, Beat can't stand to see innocent people get hurt and during Chapter 3, Sub Chapter 1: "Great Saiyaman 4"", he is unhappy that he is unable to protect anyone when Dark Spopovich and Dark Yamu attack Hero Town for the second time watching helplessly as a young bystander named Lody flees from the attack. As a result, he becomes determined to find a way to fight in the real world and seeks to convince Great Saiyaman 3 there has to be some way for himself, Note, Froze, and Kagyu to fight against them. This leads to Great Saiyaman 3 agreeing before having Anne and Leggings install a new function to their Hero Switches to allow them to manifest their Hero Avatar forms and abilities by tapping into their latent abilities. Though he is happy to be able to fight, he asks if he can have a suit like the Hero Master's which leads to Leggings telling him about the Hero Switch's built-in function that allows it to manifest the suit. He also gladly accepts the hero name of Great Saiyaman 4 suggested by Leggings as he is honored to carry the Saiyaman mantle.
In addition to Great Saiyaman 3, he is also a fan of the original Great Saiyaman and though he questions the necessity of dramatic posing like the Hero Master, however he still able to enthusiastically join in the team pose with Great Saiyaman 1, 2, and 3 unlike his mentor who finds it uncomfortable and awkward. He shares Leggings positive opinion about her high tech Great Saiyaman Suit design used by the Hero Master and eventually Beat himself after he learns about the Hero Switch's built in feature to materialize the suit.
When Note is hurt by a deranged Legendary Super Saiyan Broly who sees Great Saiyaman 4 as Kakarot while ignoring Xeno Goku, Great Saiyaman 4 is so enraged that he achieves his natural Super Saiyan form as an Saiyan-Earthling hybrid. As a natural Super Saiyan, Beat becomes more aggressive telling Broly he won't allow him to get away alive and is determined to punish the Legendary Super Saiyan even after Broly turns into his Legendary Super Saiyan 3 form. After overpowering LSSJ3 Broly, SSJ Beat confidently taunts him by declaring he wants to punish him more, making his personality similar to Super Saiyan 2 Gohan's initial attitude towards Cell during the Cell Games. However unlike Gohan, Beat is better able to control his negative emotions and works alongside SSJ4 Xeno Goku and SSJ4 Xeno Goku when Broly resorts to using his Super Saiyan 4 form. However SSJ Beat doesn't hesitate to finish off SSJ4 Broly after he is weakened by the Dragon Ball Heroes teamwork. After the battle, SSJ Beat is shown to be worried about Note as Xeno Goku congratulates him, though he is surprised and relieved that she is alive after she regains consciousness.
He and the other male Saiyan avatars appear under the name Beat (ビート) in the Hero Road mode of Dragon Ball Heroes; this name comes from the unit of time used in music. This name could also come from a vegetable like all other pure-blooded Saiyans, specifically, the vegetable "beet". He is also named Beat in the spin-off manga Dragon Ball Heroes: Victory Mission and Dragon Ball Z: Dokkan Battle.
In World Mission, his name can be selected by the player when he registers to take part in an Exhibition Match. Once selected, his name cannot be changed. The guidebook Super Dragon Ball Heroes: World Mission - The World Guide simply calls him Hero (主人公).
Like Great Saiyaman 1, 2, and 3. he takes on the heroic mantle of Great Saiyaman 4 after it is suggested by Leggings upon donning his Great Saiyaman Suit in World Mission. In the crossover Story Event Dokkan Battle, Beat names himself Great Saiyaman 4 after manifesting his own Great Saiyaman Suit when activating the feature that allows him and Note to fight in the real world.
In Chapter 3, Sub Chapter 4, "Legendary Super Saiyan Awakened!", a deranged Broly refers to Great Saiyaman 4 (Beat) as Kakarot as he somehow confuses him for Goku despite the presence of Xeno Goku (with his insistence that he is Kakarot falling on deaf ears, as it becomes clear that Broly is completely out of his mind).
In most Dragon Ball media and promotional material, Beat uses the Saiyan Hero as his Avatar in Dragon Ball Heroes.
However in Ultimate Mission X and World Mission, his Avatar's Race and Type can be selected by the player though Saiyan (Male) is the default selection. The player can also select Saiyan (Female), Namekian, Frieza Clan, Android, Majin and Supreme Kai in both games as his Avatar's race, with World Mission adding Dark Demon God. The player's race can be changed via a wish to Shenron, which resets his Avatar's level and removes any class upgrades. Beat can customize his Avatar's type and Super Attack via the Hero Data Status Menu, though at first the Elite and Berserker type Avatars are locked though Hero type is available via default. The Avatar type can be switched via the Hero Data Status Menu.
During certain chapters after Beat gains access to the Great Saiyaman 4 transformation, Beat can choose whether to use his Hero Avatar or the Great Saiyaman 4 avatar if his Hero Avatar card is in his deck. The Great Saiyaman 4 Avatar changes Beat's Super Attack and abilities, and causes him to lose access to any transformations.
Though his Avatar's race is customizable in World Mission, at some points in the game's story Beat will be required to utilize his natural Super Saiyan or Super Saiyan Blue forms.
In Dragon Ball Heroes and Victory Mission, Beat is classified as a Human-type Earthling outside of the DBH.However in World Mission it is eventually revealed that Beat is a Earthling/Saiyan hybrid descendant of the Saiyan Goku. This also makes him a descendant of Chi-Chi which makes sense given his own mother's resemblance to Chi-Chi (implying she is also descended from Chi-Chi and Goku in Victory Mission) though it is unclear if he is descended from Gohan through Pan or descended from Goten. His Saiyan bloodline explains his ability to subconsciously utilize ki defensively to cancel out ki blasts outside the game world before he acquired the Hero Switch. It also explains his competitiveness and love for SDBH battles. It also likely explains his affinity for SDBH cards of his ancestor Goku. It also explains his ability to go Super Saiyan in his original body during Chapter 3, Sub Chapter 4 and his ability to achieve Super Saiyan Blue in his original body during the final confrontation with Sealas (Fused) in Chapter 5, Sub Chapter 4. Beat is at first ignorant of his relation to Goku though later discovers the truth during the story. In Chapter 3, Sub Chapter 3, Xeno Vegeta becomes convinced of Beat's Saiyan heritage after training him alongside Xeno Goku and he also manages to deduce Beat's relation to Goku and by extension the Son family, thus is unsurprised by Beat's ability to go Super Saiyan as it all but confirms Beat is part Saiyan, though ironically Xeno Goku is completely unaware of Beat's relation to his counterpart and is shocked by Beat's ability to go Super Saiyan like Xeno Trunks and Note.
Beat is a young boy who lives with his mother and maternal grandfather. Unbeknownst to Beat himself, he is descended from his idol Goku.
With the new game "Super Dragon Ball Heroes" having just been invented by Capsule Corp. Beat who had just moved to Hero Town watches a match between Note and Froze play out on the Hero Tower's monitor screen. Beat goes on to play it for the first time.
- Chapter 1, Sub Chapter 1 - "My Thrilling First Battle"
After watching the battle between Note and Froze, Beat decides to check out the Hero Stadium. While there he overhears Roche telling her brother Bocacchi about the stadium holding Exhibition Matches that anyone can register for. Deciding that he needs to start playing SDBH somewhere he speaks to Moden to register. After giving Moden his name, she asks what his Hero Avatar is and after revealing he hasn't selected one, she allows him to select his Avatar's Race (at the start only Hero Type Avatars are available as Elite and Berserker types must be unlocked. The Saiyan (Male) Avatar is the default race he can select, though he cam also select Saiyan (Female), Namekian, Frieza Race, Android, Majin, Supreme Kai, or Dark Demon God (Moden also notes he can change his Avatar later referencing how he can wish to change his Avatar Race via a wish to Super Shenron). After selecting his Hero Avatar and receiving his Hero Avatar card, Moden shows him some cards to use in his deck after learning he doesn't have any (Beat chooses the cards automatically so the player has no control over the cards he picks).
Beat's first match is against a young boy named Yuto. The battle acts as a Tutorial and can be skipped by pausing and choosing to skip the tutorial though the battle is pretty easy as all he has to do is use all his cards as attackers. After defeating Yuto, Great Saiyaman 3 who had been secretly observing him approaches Beat and introduces himself. Beat is impressed by Great Saiyaman 3's high-tech Great Saiyaman Suit though is confused when he overhears Lody in the audience calling Great Saiyaman 3 a "Dreamboat" causing Great Saiyaman 3 to explain that it is a moniker that some people call him. Great Saiyaman 3 challenges Beat to a match and even offers to give him some pointers to even the playing field due to his inexperience compared to Great Saiyaman 3. Beat is a quick learner and bests Great Saiyaman 3, but before they can fight another more serious match, Great Saiyaman 3 leaves to investigate some commotion going on outside the Hero Stadium, with Beat following after him out of curiosity.
Outside, Beat finds Great Saiyaman 3 confronting Cooler (Final Form). Unlike Chamile and Mint, Beat quickly realizes the Cooler standing before him is no mere Cosplayer. Unfortunately Cooler notices Beat after overhearing him mention his name and attacks him with a Ki Blast. Beat instinctively guards and is able to cancel the attack subconsciously by using Ki to the shock of Cooler and Great Saiyaman 3. Great Saiyaman 3 uses his sword to block Cooler's punch directed towards Beat before killing Cooler using Burning Slash. After the fight, Beat asks Great Saiyaman 3 what is going on and Great Saiyaman 3 agrees but asks that they go somewhere where they can speak privately. Great Saiyaman 3 reveals that the Cooler he fought was from the game world of SDBH that escaped into the real world due to an anomaly in the game before asking Beat to join him investigating the cause as a member of the Dragon Ball Heroes team recognizing his natural talent both as a SDBH player and fighter (due to his ability to unconsciously use ki defensively).
- Exploring Hero Town
Beat receives a map from Great Saiyaman 3 which shows the location of the Hero Lab, with Great Saiyaman 3 telling him to stop by later. This gives Beat the opportunity to check out Incha's Gacha Shop where SDBH players can use Gacha Tickets win official SDBH cards from the shop's Gacha Machines. Incha gives Beat 10 Normal Gacha Tickets and 1 Rare Gacha Ticket as part of a free promotion allowing Beat to start building up his SDBH card collection. Beat can also check out the town's other shops.
- Finding the Hero Lab
Once Beat is ready to meet Great Saiyaman 3, he uses the map which leads him the building with the TV monitor, the Hero Tower. Beat is confused as Great Saiyaman 3 said to meet him at the Hero Lab but the map leads to the tower. However he decides to follow the map and enters the Hero Tower. Inside he encounters the tower's security guards Kang and Kong who both bare an uncanny resemblance to the Saiyan Nappa. Beat tells them he's looking for the Hero Lab. The guards reveal the existence of the Hero Lab is top secret and not open to the general public, though Great Saiyaman 3 had given them the head's up about Beat and will escort him to the lab's location which is hidden within the Hero Tower.
- Note & The Hero Master
After being escorted to the lab by Kang and Kong, Beat enters to the lab where he encounters the girl he saw on the tower's tv monitor, now sporting a yellow jacket.
She greets him and asks he's been selected by the "Master" too, though Beat has no idea what she's talking about. He tells her about Great Saiyaman 3 requesting he come to the lab. She explains that the "Master" is Great Saiyaman 3, whom local residents nicknamed Hero Master or Master for short, clearing up Beat's confusion. They are soon interrupted by the arrival of the Hero Master whom Beat accidentally call Great Saiyaman 3 causing the girl to remind him to call him Master, with Great Saiyaman 3 encouraging Beat by saying he's gotten us to people calling him Master.
She admonishes the Hero Master for being late and he apologizes as he was busy with lookout duties before introducing the girl as Note, who is a talented SDBH player he has recruited like Beat himself. The Hero Master introduces Beat to Note who is shocked to learn Beat is a total novice and just started playing SDBH that day, However Great Saiyaman 3 explains that while Beat is new to the game he's a fast learner and also references Beat's confrontation with Cooler by noting he was able to block an enemy attack in the real world. Beat confirms it did happen, but that he can't figure out how he did it, before Note asks the Hero Master about the enemy entering the real world.
- World of SDBH & The Menace
The Hero Master decides to explain what is going on. He reveals that anomalies have started appearing within the game world of SDBH which are being caused by a mysterious villain that the Hero Master dubs "the menace" who is using the anomalies to collect data. The anomalies cause alterations to the game world's official history which if left unchecked can cause it to collapse allowing game world enemies to escape into the real world like Cooler. Though he had discovered a way to enter the game world to combat the anomalies, they have grown too powerful for him to take on alone thus he has recruited them to assist him in his mission. Beat and Note are both appalled that the game they enjoy is being abused and are eager to help protect it alongside the Hero Master.
- Becoming Dragon Ball Heroes
Great Saiyaman 3 gives Beat and Note their Hero Switches, a bracelet-like device that allows the wearer to enter the game world. He also gives Beat a red jacket like the one Note is wearing which the Hero Master reveals is their official team uniform which Beat puts on. However Note is eager to see how strong Beat actually is and challenges him to a SDBH match. Great Saiyaman 3 asks if it can wait, but Note says if she and Beat are going to work together they need to get to know each other's play style, strengths, and weaknesses. Beat agrees with Note and accepts her challenge. Realizing Note has a point, the Hero Master suggests a compromise by having them confront each other within the game world using it as an opportunity to test out the Hero Switch as well acting as a team building exercise for Beat and Note. The Hero Master selects Gizard Wasteland during the period after Raditz died, when the Z Warriors were still busy training to confront the Saiyans, as things will still be peaceful and no one will bother them there.
- Tutorial Missions & Super Hero Robo
Before entering the game world, in light of his relative inexperience, Note suggests Beat talk to Lulu, one of the Hero Lab's robots who provides tutorial missions giving Beat the opportunity to polish his skills so they can have a proper battle. Though optional, the tutorials teach various game mechanics, award Beat with accessories, and if he completes all of them Lulu will give Beat a special Capsule containing the latest model Hero Robot, the Super Hero Robo that can assist Beat in battle.
- Chapter 1, Sub Chapter 2 - "Dragon Ball Heroes"
After Beat tells Note he's ready to leave, they step on the circular platform in the middle of the lab and activate their Hero Switches to enter the game world for the first time while the Hero Master monitors them from the Hero Lab.
Finding himself with Note in Gizard Wasteland, Beat asks if they are really in the game world and Note says it's more realistic than she expected. The pair then notice their appearance and clothing have changed. The Hero Master asks if they can hear him, with Beat saying they can before asking where he is. The Hero Master explains he won't be entering the game with them this time and will keep in touch over the transmitter. Note asks what is going on with their new looks. The Hero Master reveals that it is the Hero Switch at work as it alters their appearance in the game world to that of their registered Hero Avatar, with Note taking on the appearance of her Saiyan Heroine Avatar. The Hero Master is glad to hear they like it and asks what they think of the game world, with Beat saying it's almost exactly like the real world while Note points out she can smell the dirt and feel the breeze, to the Hero Master's surprise as it's not supposed to be that realistic, though attributes it to them handling the Hero Switch much better than expected. Seeing they are having no issues with the Hero Switch, the Hero Master tells them it's time for their battle, as the menace could show up at any moment. Beat asks Note if she's okay and Note says she's just glad they came to Gizard Wasteland first causing Beat to ask if it's her favorite spot or something. Note reminds him it's where it all started for Goku and the gang, with Beat agreeing as they did go to Planet Namek and beyond after the fight with Vegeta. Note declares her journey to become the strongest player will start there too. Beat however retorts that it will be him with both eager to see who's stronger.
- Normal Mission - "More Than Meets the Eye"
Beat proves himself worthy of the Hero Master's praise as he defeats her in their first match. However Note rallies and attacks Beat directly and is ready to fight him seriously now that Beat had proven himself, while Great Saiyaman 3 is unsurprised by her persistence. This leads the two Heroes agreeing to a second matches.
Though Note ups her game, Beat is still able to prevail. However Note respects Beat's confidence while Beat says he had fun fighting her as she's super strong. Note says they should fight again sometime, before recognizing she lost, causing her to say she's going to hand off this win to him, but just this one time as she declares next time she'll be the one to take him down, though Beat counters he'll win next time too. Note thinks its just more big talk and concludes that at least they now know each other's true powers well enough that they can work together with Beat agreeing confident they can handle anything. However as Note is not used to physical fights, she starts to feel pain from the damage she took and says she didn't know they could get hurt in-game causing Beat to apologise and ask if she's okay. Note says its okay as she was the one who challenged him before pointing out he's looking pretty beat up him. Beat agrees realizing he was too amped up on adrenaline to notice. The Hero Master tells them they did good work bonding as a team and it seems they've also learned to use the Hero Switch properly, so they are ready to face the menace before ordering them to return to the lab so he can give them their next assignment.
In the beginning of the Dragon Ball Heroes: Victory Mission manga, Beat is shown leaving Satan City Primary School and rushing to an arcade in order to play Dragon Ball Heroes. He is sent into the game itself by Sora, a Capsule Corporation battle guide. There, he joins a team composed of Trunks, Gogeta, Gohan, and Goten to face the evil Baby Janemba. Beat, Gohan, and Goten turn Super Saiyan while Trunks and Gogeta turn Super Saiyan 3 while rushing towards Baby Janemba. In another mission, Beat faces Baby Vegeta with the help of Super Saiyan 3 Goku, Super Saiyan 3 Vegeta, Super Saiyan 3 Trunks, and Pan. When Sora tells the boy about the summoning cards, Beat uses one to summon Luud. Luud fires his Crimson Scream at Baby Vegeta, but after the smoke clears, Baby Vegeta is still standing and an image of Super Baby Vegeta appears behind him. Beat is defeated by Baby Vegeta. Note witnesses Beat's match and she later has a friendly Dragon Ball Heroes battle with him. She has Super Baby Vegeta, Super Baby Vegeta 2, Pan, and Android 18 with her, while Beat has Cooler, Frieza, GT Super Saiyan Vegeta, Super Saiyan 4 Goku and the robot with him. Beat wins thanks to Super Saiyan 4 Goku's 10x Kamehameha.
When she learns from Sora that Beat has never been a contestant in a Dragon Ball Heroes tournament, Note brings him to the Satan Mall, and in the Heroes Stadium. A tournament is about to begin and Beat has to battle the commentator Yoshito-kun for his first match. Yoshito-kun uses his Satan Deck (Majin Elite, Majin Buu, Mr. Satan, and GT Mr. Satan) and Beat has Frieza, Cooler, Super Saiyan GT Vegeta, Super Saiyan 4 Goku and the robot with him. Beat wins thanks to the robot and Super Saiyan 4 Goku and Yoshito-kun congratulates Beat for his victory. Beat and Note soon meet Erito, who just won his first match in the tournament. When Beat wins his match in the tournament and moves on to the finals, Erito congratulates him, while Note berates him because his Charge Impact is too weak. As Erito is defeated by Froze, the final battle will take place between Beat and Froze. Froze swaps up his deck almost completely while Beat wants to fight to the end with the companions he believes in. Forte shows up and mutters that Beat is going to lose. Beat does not recognize the girl, though. As Beat unsuccessfully tries to land a hit, Forte gives some backstory on Froze. Just then, Froze draws a "Z" in the sky using a Card Action Ability: Z for his characters to perform a Combined Energy Wave. Froze's characters all fire their Energy Waves at once and Beat takes everything, including the Dragon Fist, head-on. His clothes are torn up, but he still has 600 HP. He goes Super Saiyan and, reacting to his remaining HP, "revived strong foes" are activated. Despite the risk, Beat is going all-out. Froze comes in on the attack, but Super Saiyan 4 Goku blocks him. Both of their Charge Impacts were perfect, so it is a tie. Froze continues on the attack but finally is stopped in his tracks by Super Saiyan 4 Goku, who hits back with a 10x Kamehameha. Froze, however, has an ace up his sleeve: a "Revival Chance" is activated, which Froze equips with "Galaxy Parts". Froze is able to accomplish this because of his "Hero Robo Skill". Froze creates a Death Ball to fire at Beat, all the while yelling “IT HURT!” Beat martyrs himself tragically to save his friends. Froze uses "Charge Action Ability: Burst" and it is a KO. Beat has lost.
When the girls say it is too bad Beat lost but his opponent was a battle machine with no emotion whatsoever, Beat reflects himself that it is not true as he saw Froze smile. When they see Froze being pushed around by a pair of bullies making fun of his devotion to his cards, Beat, Note, and Forte intervene, stepping in to take on the bullies and wipe the floor with them. Beat hands Froze's cards back to him, saying he now understands why he could not win against him. Just then, Froze's parents show up and Froze departs. Beat says he will get stronger so they should battle again.
In another tournament, Beat fights and defeats Erito in the first round. He is then put against Nim for the second round. When Dr. Auto summons Black Smoke Dragon, he creates Shadow Dragons, with three of them kidnapping Dr. Auto's grandchildren Nimu, Nico, and Genome.
Black Smoke Dragon then creates his own shadow copy of GT Goku. Beat and his friends face Shadow GT Goku and they eventually win after GT Goten and GT Trunks fuse into Adult Gotenks and defeat both Shadow Goku and Black Smoke Shenron with his Burning Kamehameha. After hesitation, Beat eventually becomes a member of the Dragon Ball Heroes team and heads into the Dragon Ball Heroes world in order to track down the Shadow Dragons and save the three kidnapped competitors. Beat comes across Nimu, who is revealed to be under the control of Oceanus Shenron. Beat summons his team of Super Saiyan 4 Goku, Super Saiyan GT Gohan, Adult Gotenks, and Super Saiyan 2 Bardock to combat Nimu's team of Android 17, Hell Fighter 17, Super Android 13, and Semi-Perfect Cell.
Other Dragon Ball stories
Dragon Ball Heroes
Main article: Dragon Ball Heroes
As shown in one of the game's promotional trailers, his first major fight in the Dragon Ball Heroes universe is against Cell. During this battle, he meets Future Trunks, Super Saiyan Goku, Basaku and the Erito. Beat's second major fight is with Majin Buu, assisted by Future Trunks and Kabra. He then fights Frieza's soldiers with the Note, Slug's Demon Clan with Goku and Froze, Super Saiyan 3 Broly and Hirudegarn with Goku and the Tsumuri.
In Galaxy Mission trailers, the young boy is in his world again and runs up to the arcade game. A robot similar to Giru, Poru, appears in front of the machine and goes on the boy's shoulder. After sticking his data card into the game's slot, the boy is teleported into the Grand Tour Spaceship where Goku, Pan, and Trunks are and appears with new avatar clothes. He and the gang face Luud on Planet Luud, and when he returns to Earth, he and the gang battle Baby Vegeta and his allies.
In the thirteenth trailer (GM6 trailer), the Hero is in space near Frieza's Spaceship while Bardock faces Frieza above Planet Vegeta. Goku, the Heroine, and the robot in attack mode join the Hero, and the Heroine then flies and attacks the soldiers, soon followed by Goku. When one of the soldiers hits her with an energy wave and Goku catches her while she falls down, Dodoria appears on their way and the robot fires his missiles at Dodoria. When the smoke clears, the Hero appears in front of Dodoria and turns Super Saiyan. He dodges all of Dodoria's attacks and then kicks Dodoria away. Zarbon then appears and kicks the Hero from behind. The Hero angrily attacks Zarbon and then fires an energy blast at him. When Goku sees Frieza charging a Supernova to destroy Bardock and Planet Vegeta, he asks the Hero to help Bardock. The Hero charges a Kamehameha and fires it at Frieza's Supernova with Bardock's Riot Javelin.
In the seventeenth promotional trailer (JM1 trailer), the Saiyan Hero, the Majin Hero, the Frieza Clan Berserker, and the Nico help Goten and Trunks fighting Oceanus Shenron, soon joined by Super Saiyan 4 Goku, Genome, Kagyu, Salaga, and Note.
Main article: Dragon Ball Heroes: Ultimate Mission
In the Dragon Ball Heroes: Ultimate Mission animation, the boy is in the real world again, in front of an arcade, and he is teleported into the Dragon Ball Heroes universe once again. There, he meets the Saiyan Heroine and then they battle Legendary Super Saiyan Broly, who soon knocks them to the ground. Goku appears to save the kids from Broly's Eraser Cannons and then, the three turn Super Saiyan and charge Multiple Kamehameha waves to struggle with Broly's Energy Wave.
In his first-ever appearance, Beat is no match for Perfect Cell and gets overpowered by the Bio-Android. However, he is shown to have no trouble handling Frieza's soldiers in his base form.
Upon first transforming into a Super Saiyan, Beat is outclassed by Legendary Super Saiyan Broly. Later, however, he is able to take on the Baby infected Trunks, Goten, Gohan, and Videl, defeating them on his own. He was also able to overpower Dodoria and Zarbon, being unphased by a direct punch from the former.
In his Super Saiyan 2 state, Beat proves strong enough to break free from Black Smoke Shenron's shadow tendrils. After using the Super Class upgrade Beat proves powerful enough to defeat Nim (under the possession of Oceanus Shenron).
In World Mission, Beat shows natural talent as a SDBH player despite being a newbie and is noted by Great Saiyaman 3 to be a quick learner. Additionally unlike most residents of Hero Town, Beat is one of the few Earthlings capable of ki manipulation in the real world though he does so subconsciously as demonstrated when he uses ki to cancels a Ki Blast while guarding. However despite this, he is not powerful enough to use ki to fight offensively in the real world forcing Great Saiyaman 3 to protect him from Cooler's punch. As he uses ki subconsciously, Beat is confused by said ability and has no idea how he did it, indicating he has no practical understanding of ki manipulation as he uses it instinctively.
However in the game world, Beat is shown to be stronger than Note and due to his adrenaline rush is unaffected by exhaustion and fatigue from fighting in the game world (his ability to utilize ki in the real world likely makes it easier for him to acclimate himself to fighting within the game world physically more easily than Note who despite being an experienced SDBH player is unaccustomed to physically fighting in the game world). Alongside Note, Beat is strong enough to take on Raditz, Turles, Nappa, and Vegeta in their base forms as well as being able to defeat Super Saiyan 3 Vegeta, Super Saiyan 3 Raditz, and Super Saiyan 3 Nappa. However during "Hero Town in Danger! like Note, Beat is unable to fight outside the game world (outside of playing against other SDBH players) and thus is forced to sit out the battle against the Organization of Babidi. However after they flee back into the game world, Beat and Note are able to defeat Hoi, Post-Transformation Hirudegarn, as well as a Villainous Mode empowered Dabura, Pui Pui, Spopovich, and Yami with the assistance of the legendary heroes, Tapion and Minotia. However the Organization of Babidi's second attack on Hero Town causes Beat to ask Great Saiyaman 3 if their is any way he and his teammates can fight in the real world, causing Great Saiyaman 3 to reveal that Leggings and Anne have been working on a new feature for the Hero Switch that taps into the user's latent power to grant them access to game world abilities by taking on the form of the their Hero Avatar in the real world. Thanks to the new feature, Beat can transform into his Hero Avatar in the real world allowing him to fight. Additionally Leggings reveals that the Hero Switch has a built-in feature that allows him to materialize his own high-tech Great Saiyaman Suit which he can utilize as an alternate Hero Avatar though it alters some of his stats & abilities and he can only custom it through Custom Deck Accessories. After becoming Great Saiyaman 4, Beat is able to defeat Villainous Mode Dabura with assistance from his teammates. Furthermore they are able to defeat the brainwashed Majin Hero user Kabra, forcing Babidi to reveal himself and unleash Kid Buu from the Sealed Ball, though Beat and his teammates are able to completely obliterate the Ultimate Majin and Great Saiyaman 4 kills Babidi with a Ki Blast, freeing Kabra. Alternatively, Babidi ends up summoning Neko Majin Z, Neko Majin Mike, and Neko Majin Mix who are able to hold their own against the DBH Team due to Super Neko Majin Z, Neko Majin Mike, and Neko Majin Mix's combined strength, forcing the DBH Team to have to trick Z into forcing Babidi to join the fight allowing Great Saiyaman 3 to kill the wizard freeing Kabra which causes the Neko Majin to realize the DBH Team are the good guys.
During the Dragon Ball Heroes team's encounter with Legendary Super Saiyan Broly in Hero Town during Chapter 3, Sub Chapter 4, after Note is knocked out cold by a Ki Blast while trying to get Broly to stop attacking Great Saiyaman 4 who Broly believes to be Kakarot while Xeno Goku's repeated assertions that he is Kakarot fall on deaf ears, Great Saiyaman 4 enraged at seeing her hurt suddenly achieves his natural Super Saiyan form as an Earthling/Saiyan hybrid which causes his Great Saiyaman Suit to deactivate while increasing the power level and the combat abilities of his natural body to the point he can overpower Legendary Super Saiyan 3 Broly. However Broly turns the tables on him by transforming into his Super Saiyan 4 form, forcing Xeno Vegeta and Xeno Goku to go Super Saiyan 4 to support SSJ Beat alongside the other Dragon Ball Heroes members who manage to overpower Broly with teamwork. SSJ Beat then finishes off the weakened SSJ4 Broly with a Ki Blast while noting the victory was only possible due to the Dragon Ball Heroes teamwork.
Due to the influence of his Earthing-Saiyan heritage, Beat is somehow able to use the power given to his seven Earthling allies to achieve his natural Super Saiyan Blue form in a manner reminiscent of the Super Saiyan God ritual (though with seven Earthlings and a single Earthling-Saiyan hybrid who achieves Super Saiyan God Super Saiyan instead of Super Saiyan Blue). In his Super Saiyan Blue form he is able to fight Sealas (Fused) alongside Time Power Unleashed Chronoa, Super Saiyan 3 Xeno Trunks, and Super Saiyan 4 Xeno Gogeta, with Sealas (Fused) being defeated by a Combined Kamehameha from SSGSS Beat and SSJ4 Xeno Gogeta.
- Flight – The ability to fly with the use of ki.
- Ki Blast - The most basic form of Energy Wave. Used by Great Saiyaman 4 in World Mission to kill game world Babidi after the destruction of Kid Buu in Chapter 3, Sub Chapter 1: "Great Saiyaman 4".
- Energy Wave – He uses a blue colored blast in the second Dragon ball Heroes promo when he and Super Saiyan 3 Future Trunks battle Majin Buu. In World Mission, Great Saiyaman 4 charges a pink/purple ki into his left hand then fires a yellow blast to kill Babidi in the anomalous extra dimensional space in Chapter 3, Sub Chapter 1: "Great Saiyaman 4".
- Kamehameha – The signature move of the Turtle School and Goku. The Hero uses the technique along with Goku in several Dragon Ball Heroes promos. His Super Attack in both his Saiyan Base form and Great Saiyaman 4 form in Dokkan Battle.
- Multiple Kamehameha – The hero usually uses his Kamehameha in combination with that of Goku and/or with the Saiyan Heroine. His ultimate attack in-game is when he, Goku, and Teen Gohan use a Triple Kamehameha to finish the opponent. In World Mission, he can perform a Multiple Kamehameha with any two of his Dragon Ball Heroes allies (Note, Froze, Kagyu, Kabra, Nim, Zen, and/or Chamel) as a finisher after winning a 3-on-3 team battle. During the final battle with Sealas (Fused), Super Saiyan Blue Beat and Super Saiyan 4 Xeno Gogeta defeat the villain with a combined Kamehameha.
- Friend Kamehameha – Beat and Note's Kamehameha combination.
- Ancestor-Descendant Kamehameha - Goku and Beat's Kamehameha combination used to save Froze from getting killed by the anomalous game world Frieza in Age 764 in World Mission.
- Super Kamehameha - A more powerful variation of the Kamehameha.
- God Kamehameha - The most powerful version of the Kamehameha used by Beat in his Super Saiyan Blue form. In World Mission, it appears as both one of his learnable Super Attacks and as his CAA Special Ability in his Super Saiyan God and Super Saiyan Blue forms.
- x10 Warp Kamehameha - A stronger version of the Warp Kamehameha with ten times the power. In World Mission, it can be learned by any Hero type Avatar (including his default the Saiyan Hero).
- Ultra Big Bang Kamehameha - A stronger version of the Big Bang Kamehameha used by Super Saiyan 4 Gogeta. In World Mission, it can be learned by all Hero Avatars regardless of race or type (including his default the Saiyan Hero).
- Burning Attack - A technique where the user performs rapid arm movements before firing a powerful blast used by the various incarnations of Trunks. In World Mission, it can be learned by all Hero Avatars regardless of race or type (including his default the Saiyan Hero).
- Burning Kamehameha - A combination of Trunks' Burning Attack and Goten's Kamehameha used by Adult Gotenks (and Kid Gotenks as a boss in World Mission). In World Mission, it can be learned by all Hero Avatars regardless of race or type (including his default the Saiyan Hero).
- Absolute Release Ball - Android 21's giant energy sphere technique. In World Mission, it can be learned by any Hero type Avatar (including his default the Saiyan Hero).
- Spirit Sword - An Energy Blade originally used by Vegito. In World Mission, it can be learned by any Hero Avater regardless of type (including his default the Saiyan Hero) via a wish to Super Shenron.
- Spirit Excalibur - A stronger version of Spirit Sword originally used by Super Saiyan 3 Vegito. In World Mission, it can be learned by any Hero Avatar regardless of type (including his default the Saiyan Hero) via a wish to Super Shenron.
- Spirit Sabre - A stronger version of Spirit Excalibur originally used by Xeno Vegito in his base and Super Saiyan Kaio-ken forms. In World Mission, it can be learned by any Hero Avatar regardless of type (including his default the Saiyan Hero) via a wish to Super Shenron.
- Final Excalibur - A stronger double energy blade variant of Spirit Sabre originally used by Xeno Vegito in his Super Saiyan 3 form. In World Mission, it can be learned by any Hero Avatar regardless of type (including his default the Saiyan Hero) via a wish to Super Shenron.
- Spirit Sabre - A stronger version of Spirit Excalibur originally used by Xeno Vegito in his base and Super Saiyan Kaio-ken forms. In World Mission, it can be learned by any Hero Avatar regardless of type (including his default the Saiyan Hero) via a wish to Super Shenron.
- Spirit Excalibur - A stronger version of Spirit Sword originally used by Super Saiyan 3 Vegito. In World Mission, it can be learned by any Hero Avatar regardless of type (including his default the Saiyan Hero) via a wish to Super Shenron.
- Dark Final Flash - The Black-Masked Saiyan's Super Attack. In World Mission, it can be learned by all Hero Avatars regardless of race or type (including his default the Saiyan Hero).1
- Dark Rebellion Trigger – Bardock's signature move under the guise of the Masked Saiyan. Beat appears using it in Dragon Ball Heroes.
- Dark Kill Driver - A dark variation of Kill Driver used by Xeno Turles as his Super Attack. In World Mission, it can be learned by any Hero type Avatar (including his default the Saiyan Hero).
- Dark King Flash - Xeno King Vegeta's Super Attack which resembles his son's Dark Final Flash. In World Mission, it can be learned by any Hero type Avatar (including his default the Saiyan Hero).
- Demon Force Wave - A technique originally used by the Demon King Piccolo where the user fires a energy which the opponent avoids by jumping into the air only to be hit by another energy wave. In World Mission, it can be learned by all Hero Avatars regardless of race or type (including his default the Saiyan Hero).
- Time Skip - A technique used by Hit who uses Time-Skip to freeze his opponent in time the opponent is frozen in time, he quickly assaults his opponent with a full-on barrage of punches. In World Mission, it can be learned by any Hero type Avatar (including his default the Saiyan Hero).
- Temporal Judgment - A technique used by the Supreme Kai of Time Chronoa where she summons a bolt of lightning from time-space portal. In World Mission, it can be learned by any Hero type Avatar (including his default the Saiyan Hero).
- Peeler Storm - Mira (Towa Absorbed)'s Super Attack. In World Mission, it can be learned by all Hero Avatars regardless of race or type (including his default the Saiyan Hero).
- In-game, he can also use the Spirit Bomb, Galick Gun, Final Explosion, Spirit Sword, Dragon Fist, Flying Kick, Heavy Finish, Rush Attack, Rapid Movement, Risking it all for a friend, etc.
- In World Mission, Beat can learn Super Attacks by increasing his Camaraderie Level with certain characters, wish for new Super Attacks from Super Shenron, or by equipping Super Attack Accessories to his Hero Avatar card in a Custom Deck. He can also equip abilities, CAA Ability, and Ultimate Units using Accessories as well.
- Ki Blast Nullification - By Guarding and using his ki defensively, Beat can cancel the effect of simple Ki Blasts. Beat can subconsciously use this ability in the real world as he does during his and Great Saiyaman 3's confrontation with game world Cooler in Hero Town in World Mission. However as he uses ki subconsciously via instinct he is confused and has no idea how he did it due having no practical working knowledge of ki manipulation. His ability to utilize ki subconsciously in the real world is implied to make it easier for his body to acclimate to physically fighting in the game world.
- Saiyan Power - The Saiyan ability to grow stronger after surviving a near death or through intense training/battles. In World Mission, Beat naturally posesses this ability due to his Earthling/Saiyan heritage.
- Friend in Need (仲間のピンチ) - The ability of Beat as a Super Saiyan in World Mission that doubles his damage dealt at the start of each round when an ally is stunned.
- Hero's Code (正義の心) - The ability of Beat as the Great Saiyaman 4 in World Mission, that increases his Power by 500 every time he wins a Charge Impact wile attacking.
- Valiant Warrior (勇猛な戦士) - The ability of Beat as a Super Saiyan Blue in World Mission that increases his damage dealt by 1.5x each time he attacks an enemy with a higher Power value.
- Super Saiyan
Main article: Super Saiyan
Beat uses the form in Victory Mission, for the first time against Baby Janemba. He later uses the form against opponents such as Erito, Froze, and Oceanus Shenron.
The Saiyan Hero is also able to transform into a Super Saiyan in Dragon Ball Heroes. The Saiyan Hero uses the form in the fifth promotional movie for the game. He first transformed when trying to save Goku from Broly. He uses the form again in a later promo, against Baby and Frieza notably.
In World Mission, Beat can acquire the form for his Hero Avatar if his Avatar's Race is Saiyan (Male) or Saiyan (Female) (the Saiyan race is separated by gender) via a wish to Super Shenron. As he is a Saiyan/Earthling hybrid (the Saiyan Hero Avatars are all classified as pure Saiyan) in World Mission it is revealed in Chapter 3, Sub Chapter 4, that in addition to the Saiyan Avatars, Beat himself can go Super Saiyan like the other Earthling/Saiyan hybrid descendants of Goku such as Goku Junior or the Earthling descendants of Goku and Vegeta in Dragon Ball Online. Additionally, the transformation into his natural Super Saiyan form causes his Great Saiyaman 4 suit to automatically dematerialize as he was Great Saiyaman 4 when he became enraged at the prospect Legendary Super Saiyan Broly had killed Note after she was knocked out cold by Broly's ki blast.
- Super Saiyan 2
Beat uses the form for the first time against Froze during the first tournament, and later uses it again against Black Smoke Shenron, and uses it again later when he and Super Saiyan 2 Bardock use a combo attack on Nimu and Semi-Perfect Cell. After realizing that he does not stand a chance against Nimu's Super 17 in this form, he transforms into Super Saiyan 3.
Beat uses Super Saiyan 2 during many battles in DBH. In World Mission, Class-up is called Super Class while Super Class-up is called Ultimate Class. After upgrading to either Super Class or Ultimate Class, Beat can acquire Super Saiyan 2 via another wish to Super Shenron (after acquiring Super Saiyan by a previous wish).
- Super Saiyan 3
Beat is first shown with the potential to eventually become a Super Saiyan 3 during his and the other heroes' battle with Black Smoke Shenron: as he powers up to escape the evil dragon's shadows, an image of a Super Saiyan 3 appears behind him. He later uses the form in the battle against Nimu's Super 17 after using the Super Class upgrade.
In World Mission, Super Class-up is called Ultimate Class and Super Saiyan 3 can be unlocked after upgrading to Ultimate Class via a wish to Super Shenron (after acquiring Super Saiyan and Super Saiyan 2 via previous wishes).
- Super Saiyan God
The Saiyan Hero gained the ability to become a Super Saiyan God after gaining the God Class upgrade. Like the other Saiyan race Avatars, the Saiyan Hero is able to maintain the form indefinitely as long as he remains in God Class.
- God-like Saiyan
Main article: God-like Saiyan After achieving his natural Super Saiyan Blue form, Beat gains the God-like Saiyan state, though he never utilizes it in battle and his Hero Avatar is technically incapable of using it due to the mechanics of Super God Class which grants all Saiyan Hero Avatar a permanent Super Saiyan Blue form as long as long as the user remains in Super God Class.
- Super Saiyan Blue
The Saiyan Hero gained the ability to become a Super Saiyan Blue in Super Dragon Ball Heroes and World Mission after gaining the Super God Class upgrade. Like with Super Saiyan God, the Saiyan Hero is able to maintain the form indefinitely as long as he remains in Super God Class.
During the second mission of Chapter 5, Sub Chapter 4, Sealas (Fused) defeats Time Power Unleashed Chronoa, Xeno Trunks, the Dragon Ball Heroes team, and causes Super Saiyan 4 Xeno Goku and Super Saiyan 4 Xeno Vegeta to revert to their base forms while the Dragon Ball Heroes lose their Hero Avatar and revert to their natural forms. Note suggests the Heroes give all their remaining power to a single fighter with Note and Xeno Goku both suggesting Beat as Xeno Goku points out Beat's growing power.
Though reluctant at first Beat accepts as he wants to fight to protect the real world. The seven Heroes give Beat their power which causes Beat to achieve his natural Super Saiyan Blue form which he uses during the final confrontation with Sealas (Fused) regardless of his Hero Avatar's selected race, type, or current class.
In the fifth Big Bang Mission trailer, the Saiyan Hero briefly transforms into his Super Saiyan Blue form without the Super God Class-up against the God of Destruction Berserker and God of Destruction Hero avatars after the God of Destruction Berserker defeats the Saiyan Heroine.
- Ultra Instinct Sign
Main article: Ultra Instinct SignThe Saiyan avatar was able to break through his limits and achieve this form during the events of Big Bang Mission of Dragon Ball Heroes as he is pushed to the edge of defeat while engaging against the new powerful God of Destruction avatars.
- Great Saiyaman 4
In Super Dragon Ball Heroes: World Mission and the Dokkan Battle Story Event based on it, when Beat uses the Hero Switch to acquire the power to fight outside of the Super Dragon Ball Heroes game world, it causes his own version of the Great Saiyaman Suit to manifest due to him idolizing his mentor the Hero Master Great Saiyaman 3 in Dokkan Battle while in World Mission it is a built-in feature of the Hero Switch that materializes the suit which as added by Leggings who intended for it to be used by the entire DBH Team from the get go but Anne and Great Saiyaman 3 stopped her and the Hero Master only allowed her to reveal its existence after Beat inquires about being able to wear a suit like the Hero Master's. Leggings also dubs him Great Saiyaman 4 which he likes and accepts in World Mission while in Dokkan Battle Beat comes up with the name himself. The suit's design is based on Great Saiyaman 3's armored Great Saiyaman Suit though it lacks his sword and features the traditional red and yellow color scheme of Beat's clothing and a blue cape. In both World Mission and Dokkan Battle, the Hero Switch functions as Great Saiyaman 4's equivalent to the Great Saiyaman Watch.
In World Mission, when Great Saiyaman 4 is selected as his Avatar in battle it replaces his normal Hero Avatar and his default Super Attack and Ability Slot 1 are changed to Kamehameha and Hero's Code. Additionally his normal Avatar's default CAA Ability is not available as Great Saiyaman 4. He can however utilize any Accessory based Super Attack, Ability, CAA/TAA Special Ability, or Ultimate Unit that are equipped to his Hero Avatar card in a custom deck. Additionally like his normal Avatar, Great Saiyaman 4 can only be used in battle if his Hero Avatar card is in the custom deck he is using. The Great Saiyaman 4 Avatar is male in World Mission regardless even if Beat's selected Hero Avatar is female or Namekian (who are hermaphrodites that lack binary gender). It also has the same voice as Hero type Male Saiyan Avatar (which is Beat's default Hero Avatar in promotional maternal, Victory Mission, and Dokkan Battle).
- Goku's Body
Main articles: Goku and Soul Link System In the Arcade Mode Universe Mission Age "Android 21 Saga: Activation", Beat can soul link his Hero Avatar with Goku using the Link System. This grants him access to Goku's body (including Goku's voice), Super Attack, and grants him the "Link with Goku" ability that counters the effect of the Wave Machine ability.
- Frieza's Body
Main articles: Frieza and Soul Link System In the Arcade Mode Universe Mission Age "Android 21 Saga: Activation", Beat can soul link his Hero Avatar with Frieza using the Link System. This grants him access to Frieza's body (including Frieza's voice), Super Attack, and grants him the "Link with Frieza" ability that counters the effect of the Wave Machine ability.
Beat usually uses a set of Saiyan characters, usually members of Goku or Vegeta's families, though he occasionally uses Frieza and Cooler as well. He has used Goku, Vegeta, Trunks, Gogeta, Gohan, Pan, Bardock, and Gotenks in their various incarnations and forms. He also uses Luud and the Hero Robot as allies.
In World Mission, Beat receives his Hero Avatar card from Moden after selecting his Avatar's Race and selects a SH1-05 Piccolo (Merged with Kami) card, SH4-16 Krillin card, SH5-28 Android 18 (Tournament of Power) card, SH7-27 Vegeta card, UM2-14 Goku card, PDSS2-03 Android 17 (Tournament of Power) card, and PSES4-02 Adult Gohan (Potential Unleashed) card as the cards for his starting deck from among the selection of cards supplied by Moden. He uses these cards during his first battle against Yuto and his second battle with Great Saiyaman 3. After Chapter 1, the player can customize Beat's deck using these cards and any cards won from the Gacha Shop. The player can also create cards for Beat to use which can be added to a Custom Deck. During his first battle against Froze, Beat reveals he understands Froze's affinity for Frieza Race cards as he himself has a strong affinity for Goku's cards. In promotional artwork for World Mission, Beat is shown playing with a deck consisting of UM1-SEC2 Jiren (Full Power), UM1-SEC Goku (Ultra Instinct), Gogeta (SSJ), and Vegito (SSJ) in the Hero Stadium with the characters in his deck appearing as holographic projections.
- Dragon Ball Heroes machines - In Victory Mission, Bear uses the advanced time travel technology of the Dragon Ball Heroes machines to enter the world of Dragon Ball Heroes. Additionally in promotional trailers for Dragon Ball Heroes, Beat is shown being transported into the game where he joins the Time Patrol.
- Scouter - A Scouter model designed by the Capsule Corporation which features the CC logo. Worn by Beat in the God Mission 1 special CG trailer Dragon Ball Heroes. In the animated GDM1 Resurrection 'F' promotional trailer, Beat uses it to read the resurrected Frieza's power level. Beat's Scouter is strong enough to withstand both Frieza's power level and Beat's Super Saiyan transformation. The Scouter originally belonged to Xeno Trunks who eventually gave it to Beat.
- Hero Switch - A bracelet-like device invented by Great Saiyaman 3 and Leggings that allows its user to physically enter the game world of Super Dragon Ball Heroes by taking on the form of their Hero Avatar. Additionally, in Dokkan Battle it later allows Beat to acquire the power to fight in the real world and allows Beat to manifest his own Great Saiyaman Suit, effectively acting as Beat's Great Saiyaman Watch. In World Mission, Leggings and Anne add a new switch to the device which when flip allows the user to tap into their latent power to manifest game world abilities in the real world allowing the user to take the form of their Hero Avatar (which includes altering their race and/or gender if Beat's selected Avatar is female). Additionally in World Mission, its ability to materialize a high-tech Great Saiyaman Suit is a built-in function that Leggings reveals to Beat after the Hero Master gives her permission when Beat asks for one of his own. This feature is activated by a switch built into the device.
- Great Saiyaman Suit - A suit based off Great Saiyaman 3's which manifests when he uses the Hero Switch to acquire power to fight outside of the Super Dragon Ball Heroes game world due to him idolizing Great Saiyaman 3 in Dokkan Battle while in World Mission it is a built-in feature of the Hero Switch added by Leggings. As a result, the Hero Switch functions as Beat's Great Saiyaman Watch due to its role in the suit's creation in Dokkan Battle or its built-in ability to materialize the suit in World Mission. Due to its armored design to is more suitable for combat.
- Super Hero Robo - One of the mass produced copies of Giru created by the Capsule Corporation which is a newer model used in Super Dragon Ball Heroes based upon the Hero Robot used in Dragon Ball Heroes. Beat receives its Capsule from Lulu after completing all of her Tutorial Missions (the Super Hero Robo's name is selected by the player). Beat and his allies can equip the Super Hero Robo with Modules to produce different effects, capture, or summon characters in battle during a specific round. The Super Hero Robo has three open slots (15 slots total) for each round (R1, R2, R3, R4, & R5/FR) with two locked slots per round that can be unlocked one at a time by a wish to Super Shenron (10 wishes to unlock each slot) resulting in a total of 25 slots (5 slots per round), however only one Module can be selected from the round selected before battle. Modules can help turn the tide of battle or add bonus points to the user's battle score. Modules are obtained randomly after every battle (regardless it is a win or loss) and any discarded Modules are converted into Bonus EXP with the amount based upon their rarity. If all slots are full then a module must be discarded to either the one received or one currently in a slot though once discarded it is lost though it is possible to acquire another one though it is difficult to reacquire the rarer Modules. Rare Modules can also be acquired by wishing to Super Shenron and Modules can also be won during Porunga's Big Bonus Roulette if the ball lands on one if the Super Hero Robo icon slots on the roulette wheel.
- Accessory Items - In World Mission, Beat can equip Accessories to change his Super Attack, Abilities, CAA Ability, and/or Ultimate Unit. Accessories can be purchased from Maline's Accessory Shop in Hero Town, won as battle rewards or Tournament rewards, or won playing mini-games or via Accessory Gacha at the Incha's Gacha Shop. Accessories can only be equipped to cards in a Custom Deck and Special Type cards cannot be equipped with Accessories. Accessories can also be utilized in Card Creation to give said cards their default Super Attack, Abilities, CAA Ability, and Ultimate Unit though can also be equipped with Accessories in a Custom Deck (Custom Cards can only be used in a Custom Deck). Accessories can be utilized by Great Saiyaman 4 Avatar if they are equipped to the Hero Avatar card making them the only way to customize the Great Saiyaman 4 Avatar.
- Paparapapa Magic - A Normal Rarity Accessory that grants Babidi's Paparapapa Magic Ability to any non-Special type card equipped with it either through the Custom Deck or to custom cards via Card Creation. At the end of each round, one of the following effects occurs at random: Permanently increase enemy CI (Charge Impact) speed, reduce enemy team STA, or -1 to enemy team Hero Energy.
- Link System - In World Mission in missions for Arcade Mode Universe Mission Age "Android 21 Saga: Activation", Beat can use the Link System game mechanic to soul link their Hero Avatar with either Goku or Frieza granting them access to their body, Super Attack, and abilities that can cancel the effects of the Wave Machine ability used by enemy teams encountered during said missions.
Video Game Appearances
- Dragon Ball Heroes
- Dragon Ball Z: Ultimate Tenkaichi
- Dragon Ball Heroes: Ultimate Mission
- Dragon Ball Heroes: Ultimate Mission 2
- Dragon Ball Heroes: Ultimate Mission X
- Super Dragon Ball Heroes: World Mission
- Dragon Ball Z: Dokkan Battle
In Dokkan Battle, Beat is playable as a Saiyan in Base Form and in his Great Saiyaman 4 form from Super Dragon Ball Heroes: World Mission which appears as a Story Event that partially covers the story of that game. Both of Beat's cards can be acquired through the Story Event as his base form card acquired from the Story Event can be Dokkan Awakened into Great Saiyaman 4 using Awakening Medals acquired from the Story Event.
- Japanese: Miyu Irino (入野自由)
- Victory Mission
- Beat (Base/Super Saiyan), Trunks (Base/Super Saiyan 3), Gogeta (Super Saiyan/Super Saiyan 3), & Gohan (Base/Super Saiyan) vs. Baby Janemba
- Beat, Goku (Super Saiyan 3), Vegeta (Super Saiyan 3), Trunks (Super Saiyan 3), Pan, & Luud vs. Baby (Baby Vegeta)
- Beat, Frieza, Cooler, GT Vegeta (Super Saiyan), & Goku (Super Saiyan 4) vs. Note, Super Baby Vegeta, Super Baby Vegeta 2, Pan, & Android 18
- Beat, Frieza, Cooler, GT Vegeta (Super Saiyan), Goku (Super Saiyan 4), & Hero Robot vs. Yoshito-kun, Majin Buu, Mr. Satan, & GT Mr. Satan
- Beat (Base/Super Saiyan/Super Saiyan 2), Frieza, Cooler, GT Vegeta (Super Saiyan), Goku (Super Saiyan 4) vs. Froze, Goku, Vegito, Piccolo, and Krillin
- Beat, Note, Forte, & Froze vs. Two Bullies
- Beat (Base/Super Saiyan) vs. Erito (Base/Super Saiyan)
- Beat (Base/Super Saiyan), Note (Base), GT Goku (Super Saiyan/Super Saiyan 4), GT Trunks, GT Goten, & Froze vs. Black Smoke Shenron
- Beat (Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3), Goku (Super Saiyan 4), Adult Gotenks (Base), GT Gohan (Super Saiyan), & Bardock (Super Saiyan 2) vs. Oceanus Shenron-possessed Nim, Cell (Semi-Perfect Cell), Android 17, Hell Fighter 17, & Android 13 (Super Android 13)
- World Mission
- Beat (Base Earthling/Saiyan hybrid) & Great Saiyaman 3 (Xeno Trunks) vs. Anomalous Cooler (Final Form)
- Beat (Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue) vs. Note (Base)
- Beat (Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue) & (Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue) vs. Vegeta, Nappa, Raditz, & Turles
- Beat (Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue), Note (Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue), Goku, Gohan, Piccolo, Krillin, Yamcha, Tien Shinhan, & Chiaotzu vs. Vegeta (Super Saiyan 3)
- Beat (Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue), Note (Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue), & Goku vs. Vegeta (Base/Super Saiyan 3/Great Ape), Raditz (Base/Super Saiyan 3/Great Ape), Nappa (Base/Super Saiyan 3), and Saibamen
- Beat (Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue) vs Froze
- Beat (Great Saiyaman 4/Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue), Note (Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue), Froze, & Kagyu vs. Kabra (Majin Hero of Destruction)
- Beat (Great Saiyaman 4/Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue), Note (Base/Super Saiyan/Super Saiyan 2/Super Saiyan 3/Super Saiyan God/Super Saiyan Blue), Froze, & Kagyu vs. Majin Buu (Pure Majin)
- Beat (Great Saiyaman 4) vs. Babidi
- Beat (Great Saiyaman 4), Xeno Goku (Super Saiyan 3), & Note (Base) vs. Broly (Legendary Super Saiyan)
- Beat (Super Saiyan) vs. Broly (Legendary Super Saiyan 3)
- Beat (Super Saiyan), Xeno Goku (Super Saiyan 4), & Xeno Vegeta (Super Saiyan 4) vs. Broly (Super Saiyan 4)
- Beat (Super Saiyan Blue) & Xeno Gogeta (Super Saiyan 4) vs. Sealas (Fused)
List of Characters Killed By Beat
- Babidi - Killed by Great Saiyaman 4 with a Ki Blast in Hero Town to free Kabra after Kid Buu is destroyed. Alternatively killed by an Energy Wave to free Kabra after tricking Neko Majin Z into forcing Babidi to fight alongside him, Neko Majin Mike, and Neko Majin Mix after the are freed from the Sealed Ball in the anomalous extra dimensional space in Hero Town.
- Super Saiyan 4 Broly - Finished off with a Ki Blast in Hero Town by Saiyan-Earthling hybrid Beat in his natural Super Saiyan form.
- Assists in World Mission
- Turles - Dies while fighting alongside Raditz, Vegeta, and Nappa against Beat and Note in a anomalous game world timeline.
- Super Saiyan 3 Nappa - Dies due to a combination of his injuries from fighting Beat, Note, & Goku as well as the strain of his recently acquired Super Saiyan 3 form.
- Great Ape Raditz - Dies due to the injuries he received from fighting Beat, Note, and Goku.
- Saibamen - Beat and Note kill several while fighting against the anomalous Attack of the Saiyans.
- Post-Transformation Hirudegarn - Slain while fighting alongside Dark Dabura, Dark Pui Pui, Dark Spopovich, and Yamu by the combined might of Beat, Note, Tapion, and Minotia.
- Burter, Guldo, Jeice, & Recoome - Slain while fighting alongside the anomalous Frieza, Captain Ginyu, Mecha Frieza, King Cold by Beat, Note, Froze, and Kagyu in an anomalous Age 764.
- King Cold & Mecha Frieza - Slain while fighting alongside the anomalous Frieza by Beat, Note, Froze, and Kagyu in an anomalous Age 764.
- Anomalous Final Form Frieza - Slain by Goku and Beat's Ancestor-Descendant Kamehameha to save Froze when Frieza attempts to kill him for advising him to leave Earth in the anomalous Age 764.
- Kuriza, Cooler, & Aka - Slain in a extra anomaly within Age 764 after Kuriza & the fusion of his subordinates convince Golden Cooler to let them assist him in avenging the honor of the Frieza Clan after Kuriza failed to stop Beat and Note from killing Mecha Frieza and King Cold. Aka's death also results in the deaths of his two fusee, Avo and Cado.
- Kid Buu - Completely destroyed by Great Saiyaman 4, Note, Froze, and Kagyu after being freed from the an Sealed Ball by Babidi in Hero Town due to an anomaly.
- A character that looks like an adult version of him appears in the intro of Dragon Ball Z: Ultimate Tenkaichi, along with a character similar to Basaku.
- Beat's name is possibly a pun on the vegetable "Beetroot", similarly to Beets.
- Alternatively, it is a pun on the musical term "Beat" which fits with his partner and female counterpart, Note, whose name is a pun on "musical note".
See also: Beat/Gallery
- Future Warrior
- Future Warrior (Xenoverse 2)
- Ultimate Tenkaichi Hero
- Unnamed Martial Artist (1)
- Unnamed Martial Artist (2)
- ↑ Super Dragon Ball Heroes: World Mission - The World Guide
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 Super Dragon Ball Heroes: World Mission, 2019
- ↑ 3.0 3.1 Dragon Ball Heroes - 1st Promotional Video. youtube.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Dragon Ball Heroes: Victory Mission, 2012
- ↑ 5.0 5.1 5.2 Dragon Ball Z: Dokkan Battle, 2015
- ↑ Big Bang Mission 5 (BM5) Dragon Ball Heroes trailer
- ↑ SDBH WM trailer
- ↑ Gematsu's article on SDBH World Mission